maguirenumber6 said: Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out?
sambrookjm said: maguirenumber6 said: Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out? Character threads are the only ones that you can post in after a month (or more) of non-activity.I just got a couple of more champ levels for him, so his match damage at LVL 453 is the following:Yellow - 502Red - 75Blue - 645Purple - 572Green - 69Black - 81Team Up - 324Crit Multiplier - 4.3
maguirenumber6 said: sambrookjm said: maguirenumber6 said: Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out? Character threads are the only ones that you can post in after a month (or more) of non-activity.I just got a couple of more champ levels for him, so his match damage at LVL 453 is the following:Yellow - 502Red - 75Blue - 645Purple - 572Green - 69Black - 81Team Up - 324Crit Multiplier - 4.3 This is useful, thanks :-) Also, trying to find out the damage that both components of Flames of the Faltine will do at level 450, if possible. I will, with any luck, be champing him shortly. He'll be my third 5* champ, if I don't manage to max cover Black Bolt first.
All numbers at lv450
OLD STRANGE Health: 35842 Match damage: 630/560/490
NEW STRANGE Health: 56977 Match damage: 1003/891/780
OLD BLUE: 9 AP Level 3: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 4032 damage and destroys 3 AP in its colour Level 4: Stuns for 3 turns. Creates a 3-turn Countdown tile that, every turn, deals 4032 damage and destroys 3 AP in its colour Level 5: Stuns for 3 turns. Creates a 3-turn Countdown tile that, every turn, deals 6384 damage and destroys 3 AP in its colour
NEW BLUE: 6 AP Level 3: Stuns for 1 turn. Creates a 1-turn Countdown tile that, every turn, deals 2847 damage and destroys 3 AP in its colour Level 4: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 2847 damage and destroys 3 AP in its colour Level 5: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 4815 damage and destroys 3 AP in its colour
OLD PURPLE: 11 AP Level 3: Eye tile removes a random enemy SAP tile Level 4: Eye tile removes a random enemy SAP or Invisibility tile Level 5: Eye tile removes a random enemy SAP, Invisibility, or Trap tile
NEW PURPLE: is now a Passive ability. If there are no enemy special titles, generate 1 Blue and 1 Yellow AP
OLD YELLOW: 14 AP Level 3: Deals 8624 damage and 3136 damage when the enemy fires a power Level 4: Deals 11088 damage and 4032 damage when the enemy fires a power Level 5: Deals 16016 damage and 5824 damage when the enemy fires a power
NEW YELLOW: 10 AP Level 3: Deals 11556 damage and burst heals for 2661 health. Deals 6386 damage when the enemy fires a power Level 4: Deals 13808 damage and burst heals for 3032 health. Deals 7451 damage when the enemy fires a power Level 5: Deals 18215 damage and burst heals for 3642 health. Deals 9580 damage when the enemy fires a power
With his new rework, there's a bug with Flames of the Faltine. If the enemy team fires a team-up, it selects a random enemy. This includes enemies that area already down; he can deal damage to an enemy that's been killed.