***** Doctor Strange (Sorcerer Supreme) *****
Comments
-
maguirenumber6 said:Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out?
I just got a couple of more champ levels for him, so his match damage at LVL 453 is the following:
Yellow - 502
Red - 75
Blue - 645
Purple - 572
Green - 69
Black - 81
Team Up - 324
Crit Multiplier - 4.3
1 -
sambrookjm said:maguirenumber6 said:Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out?
I just got a couple of more champ levels for him, so his match damage at LVL 453 is the following:
Yellow - 502
Red - 75
Blue - 645
Purple - 572
Green - 69
Black - 81
Team Up - 324
Crit Multiplier - 4.30 -
maguirenumber6 said:sambrookjm said:maguirenumber6 said:Am I still OK to post on this page, after it's been inactive for a while? I was just curious about his damage values when championed, ie at 450. How can I find this out?
I just got a couple of more champ levels for him, so his match damage at LVL 453 is the following:
Yellow - 502
Red - 75
Blue - 645
Purple - 572
Green - 69
Black - 81
Team Up - 324
Crit Multiplier - 4.3
Crimson Bands:
LVL 3 - Stuns for 2 turns, drains 3 AP per turn as long as the countdown is up, does 4127 damage per turn
LVL 4 - Stuns for 3 turns, drains 3 AP per turn as long as the countdown is up, does 4127 damage per turn
LVL 5 - Stuns for 2 turns, drains 3 AP per turn as long as the countdown is up, does 6534 damage per turn
Eye of Agamotto doesn't change damage with levels, it becomes able to remove more stuff.
LVL 3 - Attack, Protect and Strike
LVL 4 - Adds Invisibility Tiles
LVL 5 - Adds Traps
Flames of the Faltine:
LVL 3 - 8827 Active, 3210 Passive
LVL 4 - 1139 Active, 4127 Passive
LVL 5 - 16393 Active, 5962 Passive
If LVL 5 of the Eye removed countdowns, it would be a lot harder to keep Strange at a 5/3/5. As it is, that's easily the best build.2 -
Thanks for your reply @sambrookjm. Looking forward to champing him now. The blue and yellow abilities look very useful :-)0
-
All numbers at lv450
OLD STRANGE
Health: 35842
Match damage: 630/560/490NEW STRANGE
Health: 56977
Match damage: 1003/891/780OLD BLUE: 9 AP
Level 3: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 4032 damage and destroys 3 AP in its colour
Level 4: Stuns for 3 turns. Creates a 3-turn Countdown tile that, every turn, deals 4032 damage and destroys 3 AP in its colour
Level 5: Stuns for 3 turns. Creates a 3-turn Countdown tile that, every turn, deals 6384 damage and destroys 3 AP in its colourNEW BLUE: 6 AP
Level 3: Stuns for 1 turn. Creates a 1-turn Countdown tile that, every turn, deals 2847 damage and destroys 3 AP in its colour
Level 4: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 2847 damage and destroys 3 AP in its colour
Level 5: Stuns for 2 turns. Creates a 2-turn Countdown tile that, every turn, deals 4815 damage and destroys 3 AP in its colourOLD PURPLE: 11 AP
Level 3: Eye tile removes a random enemy SAP tile
Level 4: Eye tile removes a random enemy SAP or Invisibility tile
Level 5: Eye tile removes a random enemy SAP, Invisibility, or Trap tileNEW PURPLE: is now a Passive ability. If there are no enemy special titles, generate 1 Blue and 1 Yellow AP
OLD YELLOW: 14 AP
Level 3: Deals 8624 damage and 3136 damage when the enemy fires a power
Level 4: Deals 11088 damage and 4032 damage when the enemy fires a power
Level 5: Deals 16016 damage and 5824 damage when the enemy fires a powerNEW YELLOW: 10 AP
Level 3: Deals 11556 damage and burst heals for 2661 health. Deals 6386 damage when the enemy fires a power
Level 4: Deals 13808 damage and burst heals for 3032 health. Deals 7451 damage when the enemy fires a power
Level 5: Deals 18215 damage and burst heals for 3642 health. Deals 9580 damage when the enemy fires a power0 -
With his new rework, there's a bug with Flames of the Faltine. If the enemy team fires a team-up, it selects a random enemy. This includes enemies that area already down; he can deal damage to an enemy that's been killed.
0 -
I noticed today that the Flames of the Faltine bug has been fixed.
0 -
@OzarkBoatswain said:
I noticed today that the Flames of the Faltine bug has been fixed.Yep...it's back to targeting which ever enemy is in front. For better or worse.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements