Zeofar said: There might be a mistake in the OP, I think that Black costs 7 AP and Green costs 9 AP. Or do the costs scale up? I don't think I've actually seen a fully covered Hulk.Anyway, I've given some thought to this one before and this is the major change I'd like to see: when Hulk transforms, he destroys all green tiles on the board AND gains AP for them (could do damage too, but that's less important). Gives hulking out the potential to be appropriately dramatic and dangerous and feels like SW or Cho's countdowns scaled up to 5-star space. The AP threshold or countdown length might need tuning after that, but I'd definitely start with this.Black - Not sure why it's creating enemy specials, but I guess we can run with that. Perhaps give yourself Strikes instead so you actually feel like you're getting the better side of the bargain. Would synergize better with Hulk's auto-matches as well.There could be some QoL and damage tuning beyond these, but that's the main deal for me. Making the Hulk matches generate AP is an idea I've seen a lot but I'm not convinced; Given the Banner-to-Hulk story the character is pushing, I'd rather that power be concentrated on an epic transformation (and incentivize preventing it, as an opponent) than on generating value afterward. It'd be a cool pairing with Cable (they really do seem made for each other), and Thanos, Okoye, or Gambit as a third might actually make a decent team.
jackstar0 said: Zeofar said: There might be a mistake in the OP, I think that Black costs 7 AP and Green costs 9 AP. Or do the costs scale up? I don't think I've actually seen a fully covered Hulk.Anyway, I've given some thought to this one before and this is the major change I'd like to see: when Hulk transforms, he destroys all green tiles on the board AND gains AP for them (could do damage too, but that's less important). Gives hulking out the potential to be appropriately dramatic and dangerous and feels like SW or Cho's countdowns scaled up to 5-star space. The AP threshold or countdown length might need tuning after that, but I'd definitely start with this.Black - Not sure why it's creating enemy specials, but I guess we can run with that. Perhaps give yourself Strikes instead so you actually feel like you're getting the better side of the bargain. Would synergize better with Hulk's auto-matches as well.There could be some QoL and damage tuning beyond these, but that's the main deal for me. Making the Hulk matches generate AP is an idea I've seen a lot but I'm not convinced; Given the Banner-to-Hulk story the character is pushing, I'd rather that power be concentrated on an epic transformation (and incentivize preventing it, as an opponent) than on generating value afterward. It'd be a cool pairing with Cable (they really do seem made for each other), and Thanos, Okoye, or Gambit as a third might actually make a decent team. I wasn't sure of the costs, so I actually played him and checked the costs mid-match to confirm...That's what they said! It's entirely possible that they do change based on how he's built...but the green is hard to check repeatedly.
Malcrof said: Hulk gets stronger the more angry he gets, when he transforms, he should get stronger the more damage he takes before turning back into bruce. My idea, when transformed, match damage gets exponentially higher until he turns back, the auto swap is good, make it do damage, no active powers as hulk , BUT when hulk takes final damage to turn back into banner, a nice auto aoe as he lashes out a final time.
TPF Alexis said: Malcrof said: Hulk gets stronger the more angry he gets, when he transforms, he should get stronger the more damage he takes before turning back into bruce. My idea, when transformed, match damage gets exponentially higher until he turns back, the auto swap is good, make it do damage, no active powers as hulk , BUT when hulk takes final damage to turn back into banner, a nice auto aoe as he lashes out a final time. I was thinking about something like this for 3* Hulk a while ago. You could make it percentage based, so if when he's lost 25% of his health, he does 25% more base match damage, lost 75% health, he does 75% more. Stick a multiplier in there with more covers, so when fully covered, he'd do, say, +150% base match damage when he's lost 25% of his health, and +300% when he's lost 75%. The exact numbers would need some playtesting, but I think the basic concept is sound.
sambrookjm said: TPF Alexis said: Malcrof said: Hulk gets stronger the more angry he gets, when he transforms, he should get stronger the more damage he takes before turning back into bruce. My idea, when transformed, match damage gets exponentially higher until he turns back, the auto swap is good, make it do damage, no active powers as hulk , BUT when hulk takes final damage to turn back into banner, a nice auto aoe as he lashes out a final time. I was thinking about something like this for 3* Hulk a while ago. You could make it percentage based, so if when he's lost 25% of his health, he does 25% more base match damage, lost 75% health, he does 75% more. Stick a multiplier in there with more covers, so when fully covered, he'd do, say, +150% base match damage when he's lost 25% of his health, and +300% when he's lost 75%. The exact numbers would need some playtesting, but I think the basic concept is sound. And odds are good that this ability would work just like Vision's Heavy Density, where he would only do the extra damage if he tanked the color normally. I like the idea, but the implementation that would need to be done correctly.