starfall said: Mburn7 said: But I have some decks that have the ability to win turn 1 with an absolutely perfect opening hand and a couple 5 matches, but otherwise won't. I don't see the problem with that. Even in Standard?
Mburn7 said: But I have some decks that have the ability to win turn 1 with an absolutely perfect opening hand and a couple 5 matches, but otherwise won't. I don't see the problem with that.
TomB said: I think there should be better testing before release, so broken stuff never sees the light of day in Standard, but once it's out there (especially easy "win" buttons that Greg has trouble playing right) the nerf stick should be the last resort because people don't want to give it up.OTOH, Legacy is so filled with broken one hardly notices another easy win deck...
Outersider said: TomB said: I think there should be better testing before release, so broken stuff never sees the light of day in Standard, but once it's out there (especially easy "win" buttons that Greg has trouble playing right) the nerf stick should be the last resort because people don't want to give it up.OTOH, Legacy is so filled with broken one hardly notices another easy win deck... It's called quality control and it was something we had to do back in the days when I did programming for the air force... none of this put it out there and see what happens tinykitty that is so common in most games (especially this one). If I were hiring programmers for a project and saw they worked for a company I knew put out buggy programs the resume would go to the trash bin.
nerdstrap said: Also one of the most popular turn based mobile games Fire Emblem Heroes has many modes where matches must end in less than 5 turns and often end in 2-3 turns.First turn kills vs one turn kills is also an important distinction. First turn kills should be 1 in a million or billion. Nobody wants that.
jimpark said: **snip**