CT1888 said: I wouldn't actually change Kitty, instead I'd change Grocket - change it so that they make 4 strike tiles at the current higher value, unless you have another Guardian along, at which point they create 7.
If the goal is encouraging more players into 5* play then unfortunately as neat as these ideas are I don’t think they are going to help. If the goal is to make existing 5* players have more fun then fair enough, go nuts.
One of the problems with buffing old 5* is that it will not shake up things all that much in terms of what players can dominate, it will just increase the gap between the “haves” and “have nots” (unless you also make some way to obtain those 5* characters more prevalent). If I’m thinking of moving to the 5* tier then I would find it even less appealing if the meta is now six 5* characters that are out of reach via dilution vs just 2 or 3. That isn’t to say that you can’t buff or re-balance 5* characters, just that the only way you could do it in any sort of effective manner to encourage migration from 4* players would be by using data to find out the Non Meta 5* with the widest player distribution. Then the most players get to benefit. Otherwise, 5* players are just "Hey thanks for the buff" as they return to dominating all areas of the game.
Of course 5* players who have those characters will no doubt have a wildly differing opinion and probably be pro-buff but then that is another matter altogether.
DAZ0273 said: If the goal is encouraging more players into 5* play then unfortunately as neat as these ideas are I don’t think they are going to help. If the goal is to make existing 5* players have more fun then fair enough, go nuts. One of the problems with buffing old 5* is that it will not shake up things all that much in terms of what players can dominate, it will just increase the gap between the “haves” and “have nots” (unless you also make some way to obtain those 5* characters more prevalent). If I’m thinking of moving to the 5* tier then I would find it even less appealing if the meta is now six 5* characters that are out of reach via dilution vs just 2 or 3. That isn’t to say that you can’t buff or re-balance 5* characters, just that the only way you could do it in any sort of effective manner to encourage migration from 4* players would be by using data to find out the Non Meta 5* with the widest player distribution. Then the most players get to benefit. Otherwise, 5* players are just "Hey thanks for the buff" as they return to dominating all areas of the game.Of course 5* players who have those characters will no doubt have a wildly differing opinion and probably be pro-buff but then that is another matter altogether. Well, the goal is to make the 5* more diverse and fun. My thought was that, if D3 did this, more 4* players would want to transition. However you raise a good point Daz, if 4* players can't get their hands on the classic legends then it is still no fun.D3 have done things to address this; feeders have helped greatly with covering 5*s, as has the saved cover system, but more is needed to make classic legends easier to acquire if rebalances are going to have any effect on the 5* tier. I for one like the new popup legends stores and I would want more of those. My idea would be to split the classics into classics 1 and classics 2, with half the classic characters in each. This would instantly half dilution. D3 could also consider dropping the classic price to 15CP.
DAZ0273 said: If the goal is encouraging more players into 5* play then unfortunately as neat as these ideas are I don’t think they are going to help. If the goal is to make existing 5* players have more fun then fair enough, go nuts. One of the problems with buffing old 5* is that it will not shake up things all that much in terms of what players can dominate, it will just increase the gap between the “haves” and “have nots” (unless you also make some way to obtain those 5* characters more prevalent). If I’m thinking of moving to the 5* tier then I would find it even less appealing if the meta is now six 5* characters that are out of reach via dilution vs just 2 or 3. That isn’t to say that you can’t buff or re-balance 5* characters, just that the only way you could do it in any sort of effective manner to encourage migration from 4* players would be by using data to find out the Non Meta 5* with the widest player distribution. Then the most players get to benefit. Otherwise, 5* players are just "Hey thanks for the buff" as they return to dominating all areas of the game.Of course 5* players who have those characters will no doubt have a wildly differing opinion and probably be pro-buff but then that is another matter altogether.
Well, the goal is to make the 5* more diverse and fun. My thought was that, if D3 did this, more 4* players would want to transition. However you raise a good point Daz, if 4* players can't get their hands on the classic legends then it is still no fun.
D3 have done things to address this; feeders have helped greatly with covering 5*s, as has the saved cover system, but more is needed to make classic legends easier to acquire if rebalances are going to have any effect on the 5* tier. I for one like the new popup legends stores and I would want more of those. My idea would be to split the classics into classics 1 and classics 2, with half the classic characters in each. This would instantly half dilution. D3 could also consider dropping the classic price to 15CP.
Polares said: Devs MUST go back to buffing 5s, ASAP. Specially the newly released and almost useless like Carol and KP. Doom just needs a small buff to his yellow to be useful (his yellow should 7 or 6AP).It is also time to have featured 5s EVERYWHERE, so there is an actual incentive to use those old 5s for something.
Moved to Suggestions
ThaRoadWarrior said: So many of these 5s are weaksauce because they are tied to repeaters. I think you could change nothing, and just bring in a character with the Flaptain/Coulson-like ability to decrement them either on-demand or when matching some color, and instantly Gambit is back, Danver5 may or may not show up, Kingpin, Loki, Gho5t Rider....there are loads of characters who would be saved by that. You could save Ghost Rider by having Hell Ride work with Wakanda Forever too - it does triple damage per tile destroyed, i feel like that's a clear distinction from similar powers that just destroy tiles for base damage lol.A character like that could play down with P4nther, Frost, Nebula, Reed, probably some others...that's the perfect "useful at 1 cover" power we're missing for loads of interesting-but-slow characters that currently exist. It doesn't save Banner or Wa5p though.
ammenell said: how many face swaps could be done in the time you need to balance out the 5* tier ...
DAZ0273 said: Wasp probably needs a 5* Ant-man who can bring some interaction or improvement to the concept of her unique special tiles. It doesn't seem like the sort of power that anybody else thematically fits to bother doing any more with otherwise.Banner...you got me there.
JSP869 said: CT1888 said: I wouldn't actually change Kitty, instead I'd change Grocket - change it so that they make 4 strike tiles at the current higher value, unless you have another Guardian along, at which point they create 7. The problem with this change is Kitty only needs 4 specials on the board for her yellow passive to kick in, or 3 specials when you run her with Bishop/Rogue, which almost everyone does in the Simulator. While you can match the Strikes away, if you can't get to any on your first turn the AI's Kitty will still buff them before the AI makes its move. And if it's an R4G, Kitty, Bishop/Rogue team, even if you can get to 1 of the Strikes, Kitty will still buff the remaining 3.On the flipside, with just 3-4 Strike tiles, this team won't be doing nasty amounts of damage right out of the gate like it's currently capable of doing.Given D3's previous history though (OML, Gambit, etc.) I won't be surprised to see a nerfing in Kitty's future. They want us to keep spending and chasing the Latest 5*s, they don't want us cheaping out and going after the Classics.