I usually do the exact same thing... It's been pretty fun for me.
Angrath: Rakdos Rave
Rafter Demon
Murder
Skewer the Critics
Clear the Sage
Lyzolda, the Blood Witch
Macabre Mockery
Cryptborn Horror
Rakdos the Defiler
Gutterbones
Carnival // Carnage
Sorin: Syndicate Extortion
Orzhov Guildgate
Teysa, Orzhov Scion
Orzhov Enforcer
Ministrant of Obligation
Orzhov Racketeers
Revival // Revenge
Ill-Gotten Inheritance
Consecrate // Consume
Font of Agonies
Final Payment
Teferi: Senatorial Mandate
Emergency Powers
Sphinx of Foresight
Dovin's Acuity
Arrester's Admonition
Depose // Deploy
Azorius Guildgate
Isperia the Inscrutable
Sphinx of New Prahv
Absorb
Persistent Petitioners
Those are the three I'm working on the most right now. It is a really beautiful thing when Rakdos attacks and kills three creatures while Angrath's ult is up. 25 damage in one swing. And then Carnage for another two hits of six.
For Sorin, it's not a great deck, but I don't have a great selection of Orzhov cards yet. I like the Teferi deck, but I don't think I can split it between Isperia and the Petitioners. One Isperia hits the field, it's sphinxes for days. And it is really fun to see Teferi's ult up and hit Emergency Powers.
But I've got Ajani 2 for Selesnya, Vraska 2 for Golgari, Saheeli for Izzet (though I do run the Weatherlight in there, which doesn't fit), Kiora for Simic, and I'm looking to get Samut and Tahiri for Gruul and Boros respectively. Pretty much all planeswalkers that either hate Bolas, or will probably side against him. The only problem is Dimir, which I've slotted Tezzeret 2 in for. I assume after Bolas fiddled with his brain around, he doesn't much like Bolas... even if he's enslaved to his will.
starfall said: James13 said: Experiment KrajDoes Kraj play without lag for you? You must have a very new phone, perhaps?
James13 said: Experiment Kraj
James13 said: Very nice @wereotter I like the idea of using Liliana for the afterlife triggers. On my pass I chose walkers specifically with the guild colors. When revisiting guilds it would be nice to be more synergistic.I imagine dipping Pontiff through the graveyard was fairly entertaining.Afterlife struck me, personally, as the least interesting of the guild mechanisms. Maybe tied with addendum which was kinda awkward, but at least varied. Probably Simic adaptation felt the most "fun" to play in a sense. Impactful and doing stuff throughout the match on the board and on the creatures.