starfall said: or was it also to curb broken cards, which can now once again run rampant?
Stormcrow said: starfall said: or was it also to curb broken cards, which can now once again run rampant? LOL. That rule change never stopped broken cards from running rampant - BSZ/Sunbird worked just fine, for instance - it just stopped a handful of specific degenerate combos from working. There's no logic behind BSZ/Expansion being nerfed while BSZ/Sunbird gets to be fine. If the devs want to nerf BSZ or Naru Meha combos, they should stop beating around the bush with all these hamfisted global rules changes and just nerf BSZ and/or Naru Meha.
starfall said: Mburn7 said:BSZ is an entirely different problem, since a card like that never should have been designed in the first place. The only way to "fix" it now would be to either drop the mana gained to like 2 (since even halving it to 6 would enable some nasty non-BSZ combos) You're not wrong. What kind of game designer looks at Behold The Beyond and thinks: "Let's try doubling the amount of mana that thing produces"
Mburn7 said:BSZ is an entirely different problem, since a card like that never should have been designed in the first place. The only way to "fix" it now would be to either drop the mana gained to like 2 (since even halving it to 6 would enable some nasty non-BSZ combos)
Brakkis said: BSZ is only supposed to be a draw card that goes back in your library to draw more. Not the over powered mana engine they made it here in PQ.Blue ate the whole damn color pie in PQ. I believe we somewhat concluded the only thing it doesn't reign supreme at currently is permanent disabled. So white still has something.
BSZ + Expansion is just too powerful. Either BSZ must be nerfed or they should return to the previous "copies have to wait until the next turn" rule.