ManiiNames said: I liked the pauper nodes. Was a deck building challenge.Instant kill is a non issue if you either a). Win fast, b). Carry support control, since he can't instantly kill you unless he has city's blessing or c). carry Immortal Sun, which literally everybody owns because they gave it to us for free.
@Brakkis: The devs DID take measures to nerf 5.2. His loyalty ability was more expensive than in the original version and his mana gains were also nerfed (from +4 on all colors to +3 on all colors). I agree with @ManiiNames regarding 5.2. If you win fast, his ability is not an issue AND I was carrying the Immortal Sun just in case he gets lucky, which actually saved me during one run where he had the City's Blessing and was ready to shoot me.
I get that people could have difficulties with 5.2, but if every PVE encounter would be a walk in the park, a lot of people would lose interest quickly. There should be some challenging puzzles to crack!
starfall said: Brakkis said: Did they increase the loyalty cost? A bit. Is it 30 where a one shot nuke should reasonably be? No. Even if you make it 30, Greg still might get super, super lucky, and you still might get manascrewed and have terrible draws yourself. Let's not shred all the challenge out of this game on the offchance that randomness might go badly against you every so often. This is a match3 game and randomness is baked into it.
Brakkis said: Did they increase the loyalty cost? A bit. Is it 30 where a one shot nuke should reasonably be? No.
Volrak said: I liked the event. I didn't find it grindy. The split is a definite improvement.There's no doubt it's a challenging event - these nodes were specifically designed to be difficult - but that's something I like, though I know not everyone does. It's also not the friendliest event for newer players, but I see nothing wrong with having a small number of events targeted at one or the other end of the spectrum.One simple suggestion to improve the experience would be to set player expectations. For many players, it may be just another event appearing on their events page, and they may have no reason to expect anything unusual about the challenge level. If for example, a click-through at the start of the event told them something like "Expert Level! This is an Expert level event. The secondary objectives can only be achieved with high risk, and the enemies deploy cruel and unusual tactics. Are you sure you want to join?", it may help to better prepare players for what's inside.(Also, of course, the Willbreaker bug should obviously be addressed with high priority.)
Fully agree with this. When I started, I wasn't able to beat Avacyn in the AM event. Gradually, I made progression and in the end I was able to beat her. That's a very satisfactory experience!
In other words: newer players don't have to be able to beat every encounter. Let them grow overtime... in the end, they WILL be able to face more difficult challenges.
Ampersand said: -snip-All that said, the Willbreaker bug REALLY needs to be fixed before this event runs again.