Battle of Four Tribes - An exercise in bad design
Comments
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Brakkis said:None of these issues are difficulty based. Not one. Every one of these issues can be surmounted. It's that either the objectives result in a grind (pauper, 6+ tribal creatures), the fight itself is needlessly grindy (Elenda), or the fight is designed extremely poorly with a devastating ability that is far too easy for it to activate (Azor's Gateway).Azor's Gateway is certainly difficult/challenging. It causes many losses, and better deck design and play translates (on average) into fewer losses. It's also certainly luck-dependent. It's subjective how much luck-dependence is too much, so opinions can easily differ on that point. Minimising the degree to which luck plays a part can be considered part of the challenge of the node.
Elenda is an example of another node that's certainly difficult - she caused multiple losses even for some top 10 players, and better decks and play can again minimise the chances of that. I imagine some approaches to that node would indeed be grindy, but again, "too grindy" is subjective, and designing a less grindy but still reliable deck can again be considered part of the challenge.0 -
I don’t find Elenda especially hard ,but I find her very grindy. You play a creature or two, she wipes the board. Repeat until you gradually eat up all her hit points. Not my idea of fun.2
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Because of the way her node works you Blocking Vampires with first strike get bigger fast and just keep growing. Nahiri (and others) can negate her -4/-4 to everything easily and speed things up. You just need to be able to reset the board yourself if Elenda has control and you can't get it back, but when I have control it's straightforward and simple. Used to do it with Sorin even but once I noticed the -4/-4 ability it explained some of my problems and things got much simpler playing exactly the same deck with Nahiri!0
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