IM_CARLOS said: Summary: fine event but the devs have to exile the bugs and tweek the rewards a little (maybe start with 3 starting charges or kick the second last reward... 2k runes and end with 280).
Brakkis said: Originally, 1.3 required 6 pirates to be cast and we said "6 is too much, but 4 would be good". Now it's 4. That didn't mean make the new objectives on 2.3 and 3.3 the same number as the one we said was too much.Pauper is a fine objective. Not an issue with that. But winning by Turn 6 with Pauper is kind of a pain in the tinykitty. I did it but it was too close for comfort each time.
Stormcrow said: I had an absolutely perfect score, but I wasn't able to play during the last 6 hours of the event so I couldn't possibly hit max score, due to needing the very last set of charges, which only came up a relatively short time before the event ended. I imagine anybody whose time zone is such that they were asleep for the end of the event had the same problem. Tight scoring is one thing, but tight scheduling is just a whole 'nother level of unnecessary grief. A little more schedule flexibility, please. As a general rule of thumb I think giving your playerbase a 12-hour window to do stuff/play matches/get stuff is fine; anything less than that is almost certainly screwing over somebody.
I like pauper and win in 6 turns was a nice challenge with it (that only works because of 1.1's low health!), but since you can't practise things properly and the rewards line is soooo tight, it becomes irritating.I lost a few objectives, tightened up my decks and would've been fine except... Then I had a crash.Without the crash I would've hit the 300. I'm not annoyed about losing the objectives and needing to practise and organise better, I'm annoyed that a crash prevented me from succeeding.Tight lines are fine if known about and worked towards, but the same thing WITH CRASHES is totally unacceptable.We need an update that is solely and completely dedicated to stability, tweaks put in to catch the crashes and save things. The app should never ever be crashing. (Hint, most other apps don't ever do it! Certainly not the roughly 10% of games this does...)
arNero said:I do not like crashes either, but MtgPQ is indeed the ONLY ONE game I know where a crash punishes YOU for being unlucky. Case in point: In Hearthstone, after a crash you have about a minute to reestablish connection and resume playing, which probably still means you are screwed, but at least there is a chance you can come back from that. Another game I play have save states: If the app crashes, the next time I reboot it it asks me if I want to continue from where I left off, meaning that I don't lose anything.