TheDude1 said: Tilwin said a lot of things I was trying to say in the other thread. This seems like a lot of uproar over something that really shouldn't matter that much.
TheDude1 said: Tilwin said a lot of things I was trying to say in the other thread. This seems like a lot of uproar over something that really shouldn't matter that much. Levels were introduced, which mean very little at the moment other than a new mastery system, but that lack of visibility is kind of the point as it's a transition. They can't be fully transparent on something still in development. It seems clear that they had a goal in mind, which was to essentially force-rank players into the new level system. It wasn't ever going to be a perfect one-to-one translation, because we will be entering a new system where the current ways of thinking about "mastery" won't matter as much. It's not visible now because that's the point of development. I don't pretend to know why they didn't just run everything in one patch, but regardless of when it happened this whole thing was going to happen at some point. Tilwin laid out the options they had fairly well, and it seems like this was the least-bad option to get through this transition.It's also hilariously ironic that there are two competing arguments happening in this thread alone:Leveling up wasn't done one-to-one from the old system to the new, so people below could possibly jump ahead of people already at higher levelsLeveling up via card mastery is much slower with the new XP earn rates, so grinding out XP to get to the next levels is really hardIn other words, players ranked higher aren't getting compensated for their prior "dedication to the game". But it's harder now for people to go from lower levels to higher - the grind for doing so would mean that you have to be incredibly "dedicated"?There's a huge catch-22 with the forums: we demand transparency, which means answersnow! If we don't like the answersnow! then we better know what's coming to give us those answers! And if those don't happen as projected/fast enough, we demand more transparency as to why not! (See: the numerous discussions of "why didn't X happen?" or "when will X get fixed?")The whole discussion is being blown out of proportion because no one knows what levels mean in this new environment. All we know is that it's going to mean something different than just card mastery as we've come to know it now. Investing belief into the levels based purely prior card mastery simply isn't how it's going be moving forward, but none of us yet know what it will look like, so to jump to conclusions about the "importance" of how leveling works is all speculation at this point.
Tilwin90 said: @starfall I was referring to the rewards there. Since these levels come with rewards, I was strictly related to that part. Or are you suggesting that players should've been given the raw level without the just rewards associated with all that level up? That's my real issue here with "real level". Perhaps it does look like I was referring to the number alone, sorry if that was the cause of the confusion.
Brigby said: Hi Everyone. Thanks for all the feedback. Alain wanted to pass along some responses ...Brigby's TL;DR: Avacyn's Madness should have given out 20 XP. This will be fixed in an upcoming build. The team plans to give veteran players more rewards over the long-term, due to their higher player level than newer players, once upcoming features are implemented.