MarcusGraves said: I love my Carnage and get a ton of use out of him, I always pull him and Medusa (5/3/5 when with him) out when I need annoying squishy characters dead (PvE Hood, Strange, etc.). I kinda wish I had a finished Prowler since he looks like he'd be fun in that team. The value of his red is actually really good compared to most other reds of near cost, even though it does team self damage at 7, you are paying 7 AP to do a total 8,519 damage. The fact that he's always putting out free damage beforehand does add little extra value to it.Green isn't that great yeah, it really isn't to be used just for damage. You're better off sitting on it for either 1) finishing off a character on death's door before they fire a ready power, or 2) you have a bad board and wanna try for something better, then it's not so bad.I think the real issue is that in 4* land the role he performs of constant in your face damage is muscled out by the simply ridiculous power of Grocket's out of the gate strike tile damage. Why wait multiple turns when you can start a match swinging with +924 (+1,932 if running a GoG)? If you get a starting board with pre set up 5 matchs/possible cascade then whoever is your first priority target is most likely going to be murdered within the next 2-3 turns.Carnage isn't really mediocre or anything, he's just muscled out of what's he's supposed to be good at by someone that does it better and also counters him (free attack tiles to go with your strike tiles by your 2nd turn? yes please.).
froggerjohn said: I really enjoyed this post, and its analysis. I frequently struggled against Carnage teams (before learning proper counters), and rarely seemed to reap similar benefits of my own.While I've improved in the latter somewhat to where I've used Carnage successfully a few times, I've improved drastically when playing against him, to the point where I almost always leave him until last as kind of a 4th ally.