F_Cannon said:
Nice one D3! Do they already work in pvp?
JHawkInc said: The house is on fire, and you've saved Grandma's wheelchair. No one is going to deny you did a good thing, but it doesn't solve the problems that exist, and the change doesn't greatly impact how well we're surviving with those problems.This only applies to first place in one SCL, and the handful of people who break 1k in PVP events. Apply it to the other Versus progression rewards, other SCLs, and Story mode. And add tokens so we can reasonably acquire these things in the first place.I'm glad more Red ISO is available, and those amounts look nice, but this feels like a change so you can say "Look, we're making it better!" without actually doing anything significant. Supports are usable by 3* characters. Why not make a change that would actually benefit people at that tier of play, instead of only the top end of PVP players? (for that matter, why increase the rewards in the one game mode that can't use them in the first place? anyone that plays Versus or Story exclusively won't benefit from this at all, as the former can't use Supports, and the latter doesn't have access to the improvements)
Brigby said: JHawkInc said: The house is on fire, and you've saved Grandma's wheelchair. No one is going to deny you did a good thing, but it doesn't solve the problems that exist, and the change doesn't greatly impact how well we're surviving with those problems.This only applies to first place in one SCL, and the handful of people who break 1k in PVP events. Apply it to the other Versus progression rewards, other SCLs, and Story mode. And add tokens so we can reasonably acquire these things in the first place.I'm glad more Red ISO is available, and those amounts look nice, but this feels like a change so you can say "Look, we're making it better!" without actually doing anything significant. Supports are usable by 3* characters. Why not make a change that would actually benefit people at that tier of play, instead of only the top end of PVP players? (for that matter, why increase the rewards in the one game mode that can't use them in the first place? anyone that plays Versus or Story exclusively won't benefit from this at all, as the former can't use Supports, and the latter doesn't have access to the improvements) The Red Iso-8 changes apply across the board. The details listed above are just the max amount for SCL9. I'm working on a data table that'll show each individual SCL and their respective changes.
JHawkInc said: for that matter, why increase the rewards in the one game mode that can't use them in the first place? anyone that plays Versus or Story exclusively won't benefit from this at all, as the former can't use Supports, and the latter doesn't have access to the improvements