fiirst said: The real solution is to take off hand limited and add clean up step into the game.
FindingHeart8 said: fiirst said: The real solution is to take off hand limited and add clean up step into the game. Also a second main phase would be nice. And the ability to prioritize attacking triggers.We'd win so many more matches if we could actually control which one of our abilities trigger on the stack first.I know that's probably not super realistic in a app game, but still..
FindingHeart8 said: fiirst said: The real solution is to take off hand limited and add clean up step into the game. Also a second main phase would be nice. And the ability to prioritize attacking triggers.We'd win so many more matches if we could actually control which one of our abilities trigger on the stack first.
madwren said: Forget all of that, just let me choose to assign blockers and target supports. Those are the two things I miss the most.
wereotter said: FindingHeart8 said: fiirst said: The real solution is to take off hand limited and add clean up step into the game. Also a second main phase would be nice. And the ability to prioritize attacking triggers.We'd win so many more matches if we could actually control which one of our abilities trigger on the stack first.I know that's probably not super realistic in a app game, but still.. The game used to have start of combat triggers. Not sure why they took that away, but I really miss it. Makes the game entirely too finicky that Capt. Lambert Storm must always be in creature slot 1, and your vampire tokens must be in creature slot 3 for Mavren Fein decks.
Mburn7 said:All that being said, I think the idea of no maximum hand size but adding in a discard step would be pretty cool. Cards like Etali would be a bit trickier to use, but it may work out pretty well overall