Dilution , Fix Incoming or Working as Intended?

Dilution.
It's a bad word around these parts but it needs to be talked about.
With the recent (a month?) changes to pack odds, we're back to 1:1 odds on pulling new champs versus old; no more latest legends for 4stars.
This makes it considerably harder to get new champs up and running.
So, any ideas if this is the intended status quo?
Can any devs share some insight?
How long is the intended length of time for champing a new character?
How many pulls is the average?
Is the game hitting these numbers right now or is there another change incoming?
Thanks!
It's a bad word around these parts but it needs to be talked about.
With the recent (a month?) changes to pack odds, we're back to 1:1 odds on pulling new champs versus old; no more latest legends for 4stars.
This makes it considerably harder to get new champs up and running.
So, any ideas if this is the intended status quo?
Can any devs share some insight?
How long is the intended length of time for champing a new character?
How many pulls is the average?
Is the game hitting these numbers right now or is there another change incoming?
Thanks!
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Comments
If they now release some really good 4*'s (like, I dunno, Ghost?). now users have to spend considerably more resources to cover the new shiny in a timely fashion.
This leads those who "must" have the new 4* to spend more to get said 4* champed.
For the rest of us (eg the other 99%), it just means we will cover the latest 4* SIGNIFICANTLY more slowly, which for me kind of takes some of the excitement out of the game and makes me shift my time to other mobile games that are not so incredibly stingy with new character acquisition.
Part of the fun of this game is acquiring and playing with new characters - I am not one who has to have the newest 4* champed in the first week of release, but having the option to reasonably accelerate the new ones that I really like (and no, BH is not the answer) would be a very worthwhile option (kind of like, gee, better odds on latest 12 ...).
I posted a very similar question about a month ago - hopefully at some point we'll get an answer. I'm hoping they did away with vaulting to prepare for a different solution to vaulting, but who knows? The fact that nothing has happened doesn't mean it won't - they frequently take a long time to implement a new system.
I can see several ways they can mitigate dilution in ways other than vaulting.
- Increasing the Bonus % - this will give players a lot more control over their rosters, though it will "add covers" to the game.
- Another thought I had was what if they added a second "feeder target" to 3* characters? You know, how 4*s feed 6, rather than 3, 5* covers? They could have every 3* feed two 4*s instead of 6 covers for 1 4*.
It's incredibly depressing. I think it's time for a 5 star only token at a reasonable CP price.
More inline Feeders and an increase in bonus hero percents would be fantastics. I think every 5 star should have a feeder by now.