khurram said: Players seem to forget the cascades that they get themselves.
Quantius said: If and only if they do something about Greg's cascades. It's great if they make it smarter, but not if the casting cost of cards is irrelevant.
wereotter said:One solution is to allow each player to set the difficulty they would like to face, but that comes with its own set of issues, namely that you couldn't ever do another ranked event as those who chose a lower AI difficulty would have an inherent advantage over those who didn't, and you couldn't divide by what difficulty you chose for tiers as new players might be paired off against established players who just want a more chill experience.
sjechua said: wereotter said:One solution is to allow each player to set the difficulty they would like to face, but that comes with its own set of issues, namely that you couldn't ever do another ranked event as those who chose a lower AI difficulty would have an inherent advantage over those who didn't, and you couldn't divide by what difficulty you chose for tiers as new players might be paired off against established players who just want a more chill experience. AI difficulty setting of smart / smarter / smartest could allow for a point bonus / multiplier. The smarter the AI difficulty setting, the greater the bonus ...
Tilwin90 said: sjechua said: wereotter said:One solution is to allow each player to set the difficulty they would like to face, but that comes with its own set of issues, namely that you couldn't ever do another ranked event as those who chose a lower AI difficulty would have an inherent advantage over those who didn't, and you couldn't divide by what difficulty you chose for tiers as new players might be paired off against established players who just want a more chill experience. AI difficulty setting of smart / smarter / smartest could allow for a point bonus / multiplier. The smarter the AI difficulty setting, the greater the bonus ... If by multiplying you mean give the current rewards to the smartest ai matches and a multiplier of -50% and -75% to the lower difficulties, sure!!! Let's not give them any more ideas to chip away the already selective and skewed rewards...