ZW2007- said: This kind of tinykitty shouldn't happen. He started that turn with no creatures in play. His Adanto converted gems to white and popped my sphinx's decree for about the 40th time that fight. It also triggered an activate gem making a 2/2. The proceeding cascade also triggered an activate gem making it a 4/4. He then used his ability to reinforce it once making it a 5/5. Then he cast Pride of Conquerors to buff it another +1/+1 making it a 6/6, just big enough to get killed by his own Slaughter the Strong and I didn't even have a creature in play. Two turns later almost the exact same thing happened, he got a vampire above 6/6 that didn't exist during my turn and proceeded to slaughter it, all in the same turn. He killed 4 of his own creatures this way. It's like you want me to just play cycling for every tinykitty fight.Edit: This is 4.1 in Battle of the Four Tribes; Mavren Fein. Objectives are to kill 2 or less and take 40 damage.
Skiglass6 said: I do not mind any of the objectives in BoFT. It adds complexity to deck building. It is not just put the most broke combo you have and destroy everything. Specifically for the 4.1 node I put a card in my deck that I have never used before and probably won’t use in any other deck. But I know what opp has available and plan accordingly. Now of course there are going to be times when everything falls into place and you are going to get unlucky. But it is only a couple of ribbons out of the quite large pool. This probably is not going to keep you from progression and probably will not affect your coalitions ranking. If the objective is that difficult to obtain then the majority of the players will have trouble making. I currenty have a secondary that has eluded me so far (without using cycle). That doesn’t make me want to come here to complain about it. It makes me think about why my current deck just isn’t cutting it and how I can possibly change it. Maybe I need to try different plan of attack, or different PW. So If you look at your deck and say “this deck is perfect against 4.1”, then you just got unlucky. At least losing 2 ribbons doesn’t drop you to 50th place like the last event I had.
Kinesia said: It's not the opponent's deck as such, it's a bug in targeting, he shouldn't be doing it.(Unless Greg got pissed off that they neutered his brain and he's _deliberately_ killing them because he knows the objectives too and is taking them into account...)
Brakkis said: Skiglass6 said: I do not mind any of the objectives in BoFT. It adds complexity to deck building. It is not just put the most broke combo you have and destroy everything. Specifically for the 4.1 node I put a card in my deck that I have never used before and probably won’t use in any other deck. But I know what opp has available and plan accordingly. Now of course there are going to be times when everything falls into place and you are going to get unlucky. But it is only a couple of ribbons out of the quite large pool. This probably is not going to keep you from progression and probably will not affect your coalitions ranking. If the objective is that difficult to obtain then the majority of the players will have trouble making. I currenty have a secondary that has eluded me so far (without using cycle). That doesn’t make me want to come here to complain about it. It makes me think about why my current deck just isn’t cutting it and how I can possibly change it. Maybe I need to try different plan of attack, or different PW. So If you look at your deck and say “this deck is perfect against 4.1”, then you just got unlucky. At least losing 2 ribbons doesn’t drop you to 50th place like the last event I had. Nothing you have said here excuses objectives being bad when they are based purely on luck. There are a myriad of decks you can build for 4.1 that shut him own, shut down his creatures, and remove them from play without killing them. Every single one of those decks can fail because he can, and occasionally does, cascade out a big enough creature that he can kill it in the same turn with his own spell. Kinesia said: It's not the opponent's deck as such, it's a bug in targeting, he shouldn't be doing it.(Unless Greg got pissed off that they neutered his brain and he's _deliberately_ killing them because he knows the objectives too and is taking them into account...) Slaughter the Strong isn't targeted. It's a field wide kill of anything with a power of 6 or higher.
Skiglass6 said: Keep the board clean. Run discard. Increase cost of opps cards. Defend against the spell. So I say not pure luck. I haven’t missed the objective yet and I have defend against the spell 3 times in one battle. Sure next time I play against I may have bad luck and miss it but I wouldn’t say pure luck.
Keep the board clean. Run discard. Increase cost of opps cards. Defend against the spell. So I say not pure luck. I haven’t missed the objective yet and I have defend against the spell 3 times in one battle. Sure next time I play against I may have bad luck and miss it but I wouldn’t say pure luck.
wereotter said: The objective really should be tracking who controlled the effect that killed the creature. If you killed it by smashing into a creature with a defensive buff or using berserker, or if you cast a spell or used an ability to kill a creature, then count it. If the AI kills its own creature, then technically you didn’t kill those creatures, per the stated terms of the objective, and it shouldn’t count.
Grixis197 said: I hate most of the objectives always the same kinda ones, they should bring objectives that are related to the set like create a number of treasures, try to get City’s Blessing by a certain turn, really want to see new objectives for once
DumasAG said: Grixis197 said: I hate most of the objectives always the same kinda ones, they should bring objectives that are related to the set like create a number of treasures, try to get City’s Blessing by a certain turn, really want to see new objectives for once I'm pretty sure literally everyone wants this. I'm also pretty sure nobody is ever going to take the time to do it. Which is a bummer, because that'd be cool (although cue all the people who will be forced to play tribes instead of cycling, I guess?)