DAZ0273 said: Boosted 3* characters will help your MMR woes for PvP on an event by event basis, so definitely chase them.
NeonBlue said: DAZ0273 said: Boosted 3* characters will help your MMR woes for PvP on an event by event basis, so definitely chase them. My alliance and I have been discussing this, since the exact science behind MMR is unclear. I'm in the camp that believes boosted char levels are not factored into MMR, because if it were, it would not only defeat the purpose of boosts providing a competitive edge (because you are forced to fight stronger opponents, effectively turning boosts into a detriment), but also would undermine the game's general philosophy of rewarding roster diversity (because if boosted chars did factor, having all chars of a tier champed would guarantee that your MMR would go up a tier).However, it wouldn't be the first time that in-game mechanics didn't reflect development philosophy. But I don't have solid evidence one way or the other and would really like to know.
DAZ0273 said: NeonBlue said: DAZ0273 said: Boosted 3* characters will help your MMR woes for PvP on an event by event basis, so definitely chase them. My alliance and I have been discussing this, since the exact science behind MMR is unclear. I'm in the camp that believes boosted char levels are not factored into MMR, because if it were, it would not only defeat the purpose of boosts providing a competitive edge (because you are forced to fight stronger opponents, effectively turning boosts into a detriment), but also would undermine the game's general philosophy of rewarding roster diversity (because if boosted chars did factor, having all chars of a tier champed would guarantee that your MMR would go up a tier).However, it wouldn't be the first time that in-game mechanics didn't reflect development philosophy. But I don't have solid evidence one way or the other and would really like to know. Well if boosted characters don't affect MMR then it is much more of a mystery than I thought! I can certainly understand your reasoning/logic but it doesn't seem to match my in game experience. I'm happy to be wrong though.
Dormammu said: Boosted characters are factored into MMR. Any player transitioning from one tier to the next experiences this. It was obvious before SHIELD clearance levels, when PvE scaling was affected by MMR.
NeonBlue said: If this is the case, isn't it better to have fewer champed characters?
Rod5 said: Yeah, I see this so much...levelling 5s is a terrible idea till they get a lot of covers and you have enough 4s to make them invisible till you’re ready to champ.The good news is this - if you can push on it hopefully won’t take too long before you can sort out your MMR. Your gateway is story mode...play DDQ and PvE events as hard as you can, 3* covers will accrue quickly and if you pull what you get you should be able to start covering 4s more quickly.
spatenfloot said: Finish champing the 2 stars, sell everything you can't roster, and just keep playing to earn hp and tokens.
TPF Alexis said: Story Mode should really be your focus at this point in your roster development anyhow. What are your options for play like, time-wise? Is there are a slice where you have the time available to play even vaguely optimally (4 clears when each sub opens, then three more shortly before it flips to the next)? If so, my experience has been that in SCL7, that will pretty reliably get you T50, which is 100 HP per day. Combined with overall Event placement and Progression, that works out to something like three Roster Slots every two weeks, which ended up getting me out of my roster crunch eventually.
Dormammu said: Your situation isn't that bad, you're just going to take some unconventional steps.1. To counter what your leveled 5-stars are doing to your MMR you'll need a decent number of champed 4-stars. Your teen Jean and Hulkbuster are close and they're both good - good enough to set as your 4-star bonus heroes to try and finish them up. You have a Vulture with 5 in black and even if he's not champed he's going to make a great AP battery for you. Your next best covered 4-stars are Kingpin and Nightcrawler. Nightcrawler is okay, Kingpin is rubbish. After that you've got Red Hulk and MEHulk both of which would help you. Once you have a few more champed 4-stars PvP will be a crapshoot for you depending on which 4-stars are boosted for that event. If you have boosted 4-stars the 575 point progression prize should be attainable. If you don't have any boosted 4-stars, it'll be more difficult. The current 4-star meta is Medusa, Gamora, and Rocket & Groot. The sooner you have them champed, the easier your life will be. All this being said, the SHIELD Sim will be a nightmare for a little while because of them.2. While doing this, focus on your 3-stars as well. Get as many rostered and champed as you can. This is a long-term goal, but the more you have the better off you'll be. Boosted 3-stars are a great boon to a 4-star player. Lean on your IM40 as an AP battery. Put him with your Magneto/DocStrange and Patch and you've got a great PvE team. Dr. Strange is the priority here. Use the ISO you have banked to champ him RIGHT NOW.3. As others have wisely stated above, make PvE story mode the focus of your time. You should be able to handle SCL 7 and that's where you want to play because it offers two 3-star covers, one 4-star cover, and a nice chunk of CP as progression prizes. 5 clears of every node will get you max progression in an event. DDQ is also mandatory - finish 100% of it every day.4. I don't usually advise this, but if you're going to use CP to pull tokens I'd pull from the Classics vault - this will help you get some of the older 4-star covers you need to catch up. IMPORTANT: if you don't have the HP to roster new characters, do not use any CP or LTs to pull covers you're just going to have to sell. Hoard them until you have open slots. This may mean you hoard for a while as you finish rostering the 3-star tier.5. If HP income for slots is a problem, start farming your 2-stars. Farm them all. Roster them, champ them, max-champ them, sell them, and start a new one. The initial ISO investment is costly but after that you basically recycle the ISO back needed to champ the new one. Doing this will earn you the HP you need to expand your roster slots. Chase after Standard, Elite, and Heroic tokens - they'll feed your 2-star farm and help you cover your 3-stars as well.Good luck and have fun!
Dormammu said: NeonBlue said: If this is the case, isn't it better to have fewer champed characters? Quite the opposite. The more you have, the greater your flexibility becomes.Say a player champs their first two 4-stars. They are now going to start seeing more 4-star opponents, including teams with boosted characters. MMR can't only match that player against other players with two champed 4-stars, it's not that exact and there isn't enough roster diversity out there. Also, event points are a big factor. MMR has a minimum amount of points it will offer you in nodes that opponents are worth. The more points you accrue, the harder opponents will be. If that player's two 4-stars aren't on the boosted list, the ceiling will be much lower.This is why 3-star players complain about hitting that ceiling in PvP and they start seeing 4-star teams. It's because they've gotten enough points in that event where there are no more 3-star teams that are worth MMR assigning. The same thing happens to me as a 4-star player - once I hit 600-700 points in an event I start seeing 5-star teams.But the more 4-stars I champ, the more apt I am to have a strong team of boosted characters that can climb higher. I have almost 40 champed 4-stars and there are still events where none of them are boosted and I struggle to get to 575.