Optimism and Updates
Spiritclaw
Posts: 398 Mover and Shaker
I've been thinking about what sort of update would make the changes to the Steam UI seem worthwhile. What updates in the past really changed the game for the better?
I'd say the addition of Deadpool's Daily Quest was a big one for me. It changed the way progression into the 3* tier went, and made it a lot less random.
What past updates did you guys like?
I'd say the addition of Deadpool's Daily Quest was a big one for me. It changed the way progression into the 3* tier went, and made it a lot less random.
What past updates did you guys like?
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Comments
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Championing and SCL are most for me. Crash of the Titans was a big deal when it was introduced. Those first runs had a lot of emotions.0
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Yeah, those were all very good things.
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I'm guessing that's why there's so quiet on the forums. Like complete silence before the storm. Smelling something big coming.aesthetocyst said:
Champing. Gave meaning to what was before just an endless stream of wasted covers. Nothing has been a bigger change.Spiritclaw said:I've been thinking about what sort of update would make the changes to the Steam UI seem worthwhile. What updates in the past really changed the game for the better?
Presumably some significant change is coming to the training and rewards claim UIs. Something they are only building once at this point, which is why parts of the mobile UI was forced onto Steam.
I am hoping beyond hope that the new UI will be an improvement for both platforms. Not a minor change. but a real overhaul.0 -
Given the incomplete UI that was visible within the game, I wonder if it is some way to sell unwanted covers for a new currency that can be used to buy other covers?
If it is like other mobile games, the exchange rate will be pretty bad in order to protect existing revenue streams, but it might be more palatable than the current iso price for selling covers.
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Supports look interesting. Presumably, this is the new feature responsible for the screwed up interface. As long as they restore the better interface in a reasonable amount of time, I'm prepared to call this a win. (Assuming that "not on the top of the priority list" isn't the same as "never going to do it!")0
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B O N U S H E R O0
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Agreed, now that the majority of my 4* are championed, it has become stale. Crash of Titans needs to be daily, the 5* 1 vs 3 node should replace it. Now that will bring back challenge (especially when it's the undercovered 5*s). Have the reward be the new support items/characters/red isohunky_funky said:Crash of the Titans was a big deal when it was introduced. Those first runs had a lot of emotions.0 -
That's because veterans have reached the privileged point where we expect to win a Crash at the first attempt. Don't forget what it was like, and is like, for someone just transitioning into 4* land. I remember exhausting everything to triumph with my lv111 5/2/1 Xverine and lv111 2/3/1 Nick Fury. Players at that stage of the game don't have as much iso or other resources as we veterans do, so keep them in mind.Pongie said:
Agreed, now that the majority of my 4* are championed, it has become stale. Crash of Titans needs to be daily, the 5* 1 vs 3 node should replace it. Now that will bring back challenge (especially when it's the undercovered 5*s). Have the reward be the new support items/characters/red isohunky_funky said:Crash of the Titans was a big deal when it was introduced. Those first runs had a lot of emotions.
Although yes, they could increase the frequency, especially as the 4* conveyor belt isnt going to stop anytime soon. Once every three days would be great5
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