Is CL 7 supposed to have such a huge power hurdle?
Wumpushunter
Posts: 627 Critical Contributor
CL1 to 2 is a change of only 24 levels.
CL2 to 3 is 27 levels.
CL 3 to 4 is 51 levels.
CL4 to 5 is 45 levels.
CL5 to 6 is 45 levels.
CL6 to 7 is 135 levels.
CL7 to 8 is 50 levels.
CL8 to 9 is 110.
Notice the massively huge discrepancy? Even 8 to 9 does not match 6 to 7.
CL2 to 3 is 27 levels.
CL 3 to 4 is 51 levels.
CL4 to 5 is 45 levels.
CL5 to 6 is 45 levels.
CL6 to 7 is 135 levels.
CL7 to 8 is 50 levels.
CL8 to 9 is 110.
Notice the massively huge discrepancy? Even 8 to 9 does not match 6 to 7.
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Comments
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Probably something to do with cl7 awarding 4* covers in progression while cl6 doesn't.1
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And CL8 gives more than 7 buts it's not a total roadblock of 135 levels.0
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CL9 players can drop down to 7. If 7 were appreciably easier, probably more would.1
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CL7 has a 5* required, CL6 does not. So the big jump is a bit artificial and misleading.3
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I thought the very same thing and I honestly had stayed away from CL7 until I needed a green America 4* cover so I decided to give it a go. The 355 is in fact the 5 star node (which effects placement but not progression). Just to give you a true level without the 5 star node the max level for all 6 modes in CL7 without essentials are 23-23-23-225-225-245. The essentials nodes are 200 (2*)-210(3*)-210(4*). I didn't have the 5* for this round so I'm not sure how the levels go up with the 5* but it starts at level 185. For comparison sake I'm pretty sure CL6 is 19-19-19-200-200-220, essentials are 170(2*)-190(3*)-190(4*). So if you throw out the 5* node the CL7 should probably read levels 23-245 which is actually only a change of 25 between the highest levels. But I agree it's somewhat misleading, but only because of the 5* node makes the change in levels seem much more extreme.Wumpushunter said:CL1 to 2 is a change of only 24 levels.
CL2 to 3 is 27 levels.
CL 3 to 4 is 51 levels.
CL4 to 5 is 45 levels.
CL5 to 6 is 45 levels.
CL6 to 7 is 135 levels.
CL7 to 8 is 50 levels.
CL8 to 9 is 110.
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It’s a typo in the cl7 description that needs to be corrected. Even the 5* essential node only scales to level 245 enemies. It’s only a jump of 35 levels, not 135. Don’t tell anyone though, I slum in CL 7 and I don’t want more competition.
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jtsings said:
I thought the very same thing and I honestly had stayed away from CL7 until I needed a green America 4* cover so I decided to give it a go. The 355 is in fact the 5 star node (which effects placement but not progression). Just to give you a true level without the 5 star node the max level for all 6 modes in CL7 without essentials are 23-23-23-225-225-245. The essentials nodes are 200 (2*)-210(3*)-210(4*). I didn't have the 5* for this round so I'm not sure how the levels go up with the 5* but it starts at level 185. For comparison sake I'm pretty sure CL6 is 19-19-19-200-200-220, essentials are 170(2*)-190(3*)-190(4*). So if you throw out the 5* node the CL7 should probably read levels 23-245 which is actually only a change of 25 between the highest levels. But I agree it's somewhat misleading, but only because of the 5* node makes the change in levels seem much more extreme.Wumpushunter said:CL1 to 2 is a change of only 24 levels.
CL2 to 3 is 27 levels.
CL 3 to 4 is 51 levels.
CL4 to 5 is 45 levels.
CL5 to 6 is 45 levels.
CL6 to 7 is 135 levels.
CL7 to 8 is 50 levels.
CL8 to 9 is 110.
The entire effects placement seems a bit glazed over here. CL6 Top 5. CL7 ignoring the 5 star node Top 100.
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Yes agreed, without the 5* I had to play pretty optimally just to stay in the top 100 in CL7. Whereas the same effort in CL6 would have gotten me at worst Top 20.Wumpushunter said:
The entire effects placement seems a bit glazed over here. CL6 Top 5. CL7 ignoring the 5 star node Top 100.
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That's not at all surprising. Anyone who has access to CL 9 can't go any lower than 7. You are literally competing with the most advanced rosters in the game when you jump to 7. Below that, you're still in developing territory.jtsings said:
Yes agreed, without the 5* I had to play pretty optimally just to stay in the top 100 in CL7. Whereas the same effort in CL6 would have gotten me at worst Top 20.Wumpushunter said:
The entire effects placement seems a bit glazed over here. CL6 Top 5. CL7 ignoring the 5 star node Top 100.0 -
Only for PVP. For PVE, you can do whatever CL you want. At least I am able to but maybe I am just special to D3. :-)Calnexin said:That's not at all surprising. Anyone who has access to CL 9 can't go any lower than 7. You are literally competing with the most advanced rosters in the game when you jump to 7. Below that, you're still in developing territory.1 -
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So dropping from top 5 in CL6 to top 100 in CL7 means you're missing out on three 3* covers and some HP, but in exchange you've got a guaranteed 4* cover through progression. And that's without the stress of trying to make sure you place in the top 0.5% of your bracket.Wumpushunter said:
The entire effects placement seems a bit glazed over here. CL6 Top 5. CL7 ignoring the 5 star node Top 100.
And as others have said, the clearance level select is buggy, with the highest level mission only hitting 245 rather than 355: quite manageable for a single cover 5* plus two boosted 3* characters or two unboosted 4*s.
If you're at the point in the game where you want to collect 4* covers, then you should definitely play CL7.
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