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## Comments

1,400Chairperson of the BoardsJust for interest: I'm currently ranked #11 in SCL8 ISO-8 Brotherhood and #10 only has 1 more point than me, and #9 only has 2 more points. So, squeaking out a few more points with ideal clearing order is definitely worth it.

I fully believe my methods are sound because I go up in rank at the end of the sub-event in comparison to my rank at the beginning. There are people that clear faster than me, but I believe I'm clearing in a better order than them.

626Critical Contributor3,256Chairperson of the Boards121Tile Toppler1 - 540

2 - 710

3 - 292

4 - 261

2* - 222

5 - 203

3* - 175

4* - 193

6 - 232

Therefore, the best way is in fact 2,1,3, ... and so on.

Of course, for 1-6, you need to do one fight to open the nodes, that will decrease the rate for later nodes 4-6 even further. This principle could be used for 2* 3* 4* because they are available right at the beginning. In this case 2* 4* 3* should be the best order. In practice, you do not know how fast you can clear, so you will not be able to have estimate of rate before you actually play the nodes. My conclusion is that OP's analysis is interesting. For me, I will just pick the order I am comfortable with. I prefer to use the simple method and decrease the number of team changes. It takes time to change time, too.

1,229Chairperson of the Boards1,229Chairperson of the Boards1,400Chairperson of the BoardsThat's the frustrating part of these 7 day events: you have to play perfectly for 7 days straight to get top 10 placement. So, it feels like all my hard work was lost because I mis-judged my clearing times. My only chance now is to hope that a few people higher in rank make the same mistake that I did. This reinforces my statement that it's better to clear too early than too late.

184Tile TopplerIf I was in CL8 I would be top 20 I think for each sub but in CL7 i'm 1st every sub. So I am getting an extra 5 CP per sub for sacrificing the 8 or so CP from dropping to CL7

182Tile Toppler1,229Chairperson of the Boards40Just Dropped InI've been using that 3 wave clear method for final clears for several months now, nice to see somebody has taken the time to lay out the maths. I've never been a scientific player, it just struck me as the sensible way to do things.

On your story there, you're right - it is much better to leave too much time for clears than not enough. That is a much harder part of the game to get right, not sure if there is a scientific way of dealing with it. That one bad match that stalls you is hard to account for.

6Just Dropped InFor example: I expect that tonight's final 3 clears of the Iso-8 Lab: Canada sub to take me 45 minutes. I know that mission 6 takes me about 3.5 minutes to clear so I will make sure to add about 10-12 minutes to my clear time. So I'll start my final clears 55-57 minutes before the end of the sub.

23Just Dropped InAlso, for anyone looking at this there seems to be quite a few errors in data and calculations above. If the first node is work 270, then each clear is worth 90, with a regeneration rate of 0.0625. This runs through all the above, with, I think, a few copy and paste errors.

I'm doing some data modelling on this now, as I like to geek out :-)

EDIT

OK Modelling complete. I've worked through 20 permutations between the first 4 clears, and the final 3 clears, and what it shows is the best way to start is to run through low to high - not high to low as per the original post.

Since this thread started the points have changed and the scores are more linear, so points from low to high are now simply: 1,2,3,4,5,6,2*,3*,4*,5*. I'll check this again on Prodigal, but it has been on the last few events.

So low to high means run your first four clears as 1,1,1,1,2,2,2,2,3,3,3,3,4.....5*.

While this is counter-intuitive, as you're leaving the highest points until last, in fact what you're doing is getting more nodes to the countdown/refresh point quicker. Plus there's no time wasted as you can do a straight run through. You could try and work out the best points versus time as has been talked about, however I wanted to look at easy to implement models.

For your final 3 runs, on my modelling so far, it's a tie for two models, both have node clears all together, ie 1,1,1... not in waves, 1,2,3... . Initially the best option was to run high to low (5* first), however I re-modeled based on the points, and my times, for the last sub-event in Wakanda, and the results gave the same figure for low to high. I'd still recommend the first option though, as if you finish early you can go back and get another 20 points or so on the 5* node.

All of this means a whopping 123 point difference, 150ish if you get the extra 20, so it's not worth worrying about unless you're chasing a place. The main variable remains how quickly you can clear them all.

626Critical Contributor1,229Chairperson of the BoardsEdit: if the node values change, all that’s done is alter the order. The same strategy still applies. Not that any of this matters. Tappers will beat you anyway.

23Just Dropped InThe 5th attack should be near full points, not 2/3, and the points drop by a third each time. So simplifying it: Node worth 900pts, each attack drops by 300, down to 0, so

5th - 900

6th - 600

7th - 300

Then 0 or whatever the remaining value is (and I see they're trying a no tapping approach with this event).

On your version the points would be:

5th - 600

6th - 400

7th - 266

8th - 177

9th - 118 etc.

If someone has the time, and roster, to tap out enough points to win, then lucky them, but for a lot of us RL gets in the way, so I'd rather maximize the points from my playing time.

121Tile Topplereach clear will add 24hr on the current timer.

Node value will be maxed when timer is less than 4m19s. (This works 90% of time. Except one event)