
White Super Pack






The Locust God
I missed getting her since I was a brand new player when she was on offer for sale, and I didn't have an idea of both her power level or the scarcity of mythic rare cards at the time, so for me, it's been over a year of playing against her without having her. I can see not wanting to have her even more wide spread than she is, but lacking her also is a bit of a handicap when it comes to trying to play legacy events to the point that now I just refuse to do it.FindingHeart8 said:Both of these cards are probably better suited for beginner-mid level players.
@wereotter
I just hope they don't bring back Olivia, she's a staple for black/red and one of the best black/red legacy staples (if not the very best). I don't want to see any more decks playing her than I have to, and I would feel really really bad for any newer players who missed the offer or started playing after but now has to enter the fray against a sea of Olivia decks.
I missed getting her since I was a brand new player when she was on offer for sale, and I didn't have an idea of both her power level or the scarcity of mythic rare cards at the time, so for me, it's been over a year of playing against her without having her. I can see not wanting to have her even more wide spread than she is, but lacking her also is a bit of a handicap when it comes to trying to play legacy events to the point that now I just refuse to do it.I really empathize where you're coming from, I too was (moderately) new then, enough to underestimated how good she was when she was offered for sale and past up on that whopper of an opportunity.
I bought Locust God the first time and it's an amazing card. I bought Djeru this time and I'm having a lot of fun with it.Matthew said:Unfortunately, the only way I would buy either of these cards is if they had been completely reworked already so that they didn't suck :-/
Djeru's ability is a complete moot point because as a blocker, he's liable to get run over as soon as you cast him. I think this card would be better if they had designed it like they did Hixus. In paper, Hixus is a creature, but they converted him into a support for PQ. This card is a good example of how they could follow that pattern.
And the mana cost for Locust God is about 40% too high, rendering him pretty pointless. There are other cards that can fill the "overpowered mythic fatty" role much more efficiently than he can.
The locust is very good. With loops containing discards and dark petition, you should be able to return to the battlefield many copies of Locust itself in one turn.bken1234 said:I bought Locust God the first time and it's an amazing card. I bought Djeru this time and I'm having a lot of fun with it.Matthew said:Unfortunately, the only way I would buy either of these cards is if they had been completely reworked already so that they didn't suck :-/
Djeru's ability is a complete moot point because as a blocker, he's liable to get run over as soon as you cast him. I think this card would be better if they had designed it like they did Hixus. In paper, Hixus is a creature, but they converted him into a support for PQ. This card is a good example of how they could follow that pattern.
And the mana cost for Locust God is about 40% too high, rendering him pretty pointless. There are other cards that can fill the "overpowered mythic fatty" role much more efficiently than he can.
Just for reference, Locust God is in 6 of my decks -- Omni is in one -- the former is much more fun -- and considering with one decent loop you can easily get his tokens over 20 (and they have haste) I don't think the casting cost -- that's almost 30 strength in one turn -- but wait, do that with J2's ult out...
Suck is last word I would use.
I guess I should clarify my definition of cards that "suck". Essentially, that can be summed up as any cards I wouldn't consider using in competitive events.bken1234 said:I bought Locust God the first time and it's an amazing card. I bought Djeru this time and I'm having a lot of fun with it.
Just for reference, Locust God is in 6 of my decks -- Omni is in one -- the former is much more fun -- and considering with one decent loop you can easily get his tokens over 20 (and they have haste) I don't think the casting cost -- that's almost 30 strength in one turn -- but wait, do that with J2's ult out...
Suck is last word I would use.
Rashmi is fetch, not draw. It can be an important distinction depending on how you've built the deck.bken1234 said:@Matthew Baral and Rashmi are great. They’re even better with Locust God.
I use him in Blue HoR and in 2 levels of RotGP.
I also have an insane legacy deck for TotP.
Just thibk you shouldn’t judge a card so harshly if you’ve never played it.
Locust God works with fetch and draw.James13 said:Rashmi is fetch, not draw. It can be an important distinction depending on how you've built the deck.bken1234 said:@Matthew Baral and Rashmi are great. They’re even better with Locust God.
I use him in Blue HoR and in 2 levels of RotGP.
I also have an insane legacy deck for TotP.
Just thibk you shouldn’t judge a card so harshly if you’ve never played it.
If I'm not mistaken, Sage of Ancient Lore works similarly.James13 said:How odd. Usually draw triggers don't work with fetch. Not owning that card I didn't realize it used different logic.