Orion said: Borstock said: Yeah, he's horrendous. Not convinced they will rush to buff a villain. I feel like they care less about them. Then again, they did rework Carnage, Kingpin, Mordo.... So what do I know? The reworks on Kingpin and Carnage made them much much worse. Sure they fixed Carnage a season later, but Kingpin is a shell of his former self.
Borstock said: Yeah, he's horrendous. Not convinced they will rush to buff a villain. I feel like they care less about them. Then again, they did rework Carnage, Kingpin, Mordo.... So what do I know?
Borstock said: Orion said: Borstock said: Yeah, he's horrendous. Not convinced they will rush to buff a villain. I feel like they care less about them. Then again, they did rework Carnage, Kingpin, Mordo.... So what do I know? The reworks on Kingpin and Carnage made them much much worse. Sure they fixed Carnage a season later, but Kingpin is a shell of his former self. The point was mainly that they got work. Someone sat down and got paid to make changes to him. I just get the general impression that villain characters aren't a huge priority for the devs. But there's evidence that contradicts my point, so its subjective whether I'm right or just have the wrong impression.But as to Kingpin... I disagree that he's much worse. The way I use him, he's actually buffed. His black power also does team damage now. This is not particularly useful to the player, but can be useful to an AI designed to make the player use health packs. A lot of players like going into fights with characters at full health. His being able to hit everyone might do less damage overall, but might get players to buy health packs because they don't like going into the next fight with characters who are already beat up.
Polares said: He is soooooo lame. His numbers are 3 based. He needs to be buffed A LOT (except the passive I guess).I have not been able to beat the initial node of SpiderGwen with my two cover level 74 Kraven. It is the first time I can't beat the first node. Also, who thought it was a good paring put him against Spider chars?!?!? It might make sense thematically but obviously gameplay wise it doesn't! (Lets put someone with two very cheap powers and a stun! And someone that does not produce any special tile affected by him! Yey!) I agree, he is the worst 4.
STERLING21JJ said:I quote you but honestly everyone pretty much falls in my remark.....IT'S KRAVEN!!!! hes a junk character in the comics why does everyone expect him to be a amazing match 3 character. I don't get it. A new character that is terrible move on and dont worry about building him.
Ruinate said: Borstock said: Orion said: Borstock said: Yeah, he's horrendous. Not convinced they will rush to buff a villain. I feel like they care less about them. Then again, they did rework Carnage, Kingpin, Mordo.... So what do I know? The reworks on Kingpin and Carnage made them much much worse. Sure they fixed Carnage a season later, but Kingpin is a shell of his former self. The point was mainly that they got work. Someone sat down and got paid to make changes to him. I just get the general impression that villain characters aren't a huge priority for the devs. But there's evidence that contradicts my point, so its subjective whether I'm right or just have the wrong impression.But as to Kingpin... I disagree that he's much worse. The way I use him, he's actually buffed. His black power also does team damage now. This is not particularly useful to the player, but can be useful to an AI designed to make the player use health packs. A lot of players like going into fights with characters at full health. His being able to hit everyone might do less damage overall, but might get players to buy health packs because they don't like going into the next fight with characters who are already beat up. Well how do you use him then? You mean trading 3 cds for an aoe black? The way he is meant to be played? Because that's a bad trade. His black is nothing no health packs needed not sure why it even matters. His new black isn't going to make people skip him.
Daredevil217 said: Dapptastic said:Back to your comments tho--I can't think of a worse 4* considered in an individual context. Even invisible woman is better. Could make arguments for Lockjaw, Kingpin, Devil Dino, and Meh Hulk I'd imagine. I've never played Sandman so maybe him. Maybe Falcap and Elektra? I don't know until I have him champed but he's definitely in this bottom tier of characters though.As an aside, I'm interested that people are to split on Nico.
Dapptastic said:Back to your comments tho--I can't think of a worse 4* considered in an individual context. Even invisible woman is better.
bluewolf said: Somehow, it seems appropriate that the 60th 4* character is this bad. For some reason 60 seems like enough to me. I know the train needs to keep rolling and revenue generated, but I dunno....300 days between crashes. 3 months between buffs. 6 months (about) between essential runs (Latests get more runs, so Vintages get less, so that varies a bit. Mockingbird's last essential was in September.) The 4* tier is so massive and just....enough? Do we really need more?It just seems like they are stretching to find new character ideas (not new characters, just new ways to make them work/not work). I feel like the mechanics of this game and the ability to keep them fresh are getting stretched thinner and thinner, even in the new age of team-focused abilities.Like, the idea of a CD that destroys AP on both teams and deals damage for it is unique, but is it exciting to use? No. A trap tile that steals AP, deals damage when matched and changes tile covers is unique, but also not exciting.Maybe a lot of the best ideas have been done within the game mechanics structure and we are seeing the limits of trying to do something different.Is Kraven the very worst? I dunno, I might decide to use him over Flaptain in some instances. The real question is whether he will get buffed before his next essential run in 3 months.
Dapptastic said: Daredevil217 said: Dapptastic said:Back to your comments tho--I can't think of a worse 4* considered in an individual context. Even invisible woman is better. Could make arguments for Lockjaw, Kingpin, Devil Dino, and Meh Hulk I'd imagine. I've never played Sandman so maybe him. Maybe Falcap and Elektra? I don't know until I have him champed but he's definitely in this bottom tier of characters though.As an aside, I'm interested that people are to split on Nico. lockjaw is really good actually. charging tiles and dealing a fair amount of damage when opponents match *ANY* of your special tiles. He's got the equivalent of that symbiote with the "bark & bite" passive but it works with countdown tiles too, in favor of the player. Plus when his charge tiles are in the enemies strongest colors, he deals damage just like blackbolt, so it stacks nicely with him and if you got some decent strike tiles on the board, you can hit them 3 times a turn with the match damage, if there is any attack tiles, and then lockjaw's passive.If you are in 5* land then this is all just an academic exercise tho.I think both Nico & Kraven's weakness is this--that the one thing that really sets them apart is really diluted to even be effective in the current trend on the tile-battlefield. Their buffs/debuffs have such a nickle-and-dime effect that by the time it could really have any significance--battle is prolly already over. That's my prediction really since I don't have either champed to really say one way or the other once they are maturely developed.I'd side with you on some of those--drax too. Most of them are at least mediocre tho, in that those guys can at least win on their own--where with Kraven/Nico, I'm not sure they can. I get some characters are support units but everybody should have at least one ability that is offensive in a considerable way, provided the inevitability their team is wiped and they are sole survivors--there should still be a chance for victory on behalf of the player.I think that's what really puts them into the "sucky" character category. And that's why the community, represented by this small sample of discussion participants are not attracted to them, if I had to hazard a guess.America Chavez, is I think an exception to that policy, given how awesome her ability set is.
LifeofAgony said: This does also dispell a lot of those “power creep” arguments that people enjoy making regarding a certain x-man in the 5* tier. Nico AA and Kraven are unimpressive even by non-Cajun standards. But hey, it does give them some toons to buff once they get back to rebalancing toons.
Yes, power creep is fake news. Not because it's gradually happens in all games over years, but because you don't like 3 recent characters. How convenient you skipped over America Chavez release to attempt to make a point.
HoundofShadow said: I think a couple of tweaks might make him better.I think his black is okay.Instead of taking accounts of only attack, strike or protect tiles to activate his passive, make it read as 4 to 6 special tiles instead. So, countdown, invisibility or other special tiles would be included as well.As for his trap tile, it could become a fortified trap tile since he is a hunter. I think there's no fortified trap tile in the game? It could be something new. If it is matched away, the current effects will trigger and then it will change location. If destroyed, it will behave like any other normal tiles.
Qubort said: LifeofAgony said: This does also dispell a lot of those “power creep” arguments that people enjoy making regarding a certain x-man in the 5* tier. Nico AA and Kraven are unimpressive even by non-Cajun standards. But hey, it does give them some toons to buff once they get back to rebalancing toons. Yes, power creep is fake news. Not because it's gradually happens in all games over years, but because you don't like 3 recent characters. How convenient you skipped over America Chavez release to attempt to make a point.