Nico Minoru (Runaways)
4 Star Rarity (Legendary)
Piro_plock said: I appreciate different names for alternate powers with Staff of One - nice touch.
hopper1979 said: So the way I read her yellow, you only get the true heal and extra protect tiles once upon the powers transformation. The name of the power changes but there is no difference between any of the names (just flavor). So if you need to heal again you need to remove her blue countdown and take damage again for the blue power to fire again.
I feel like she's a "win more" character in that she doesn't really have anything that will help you turn the tables but if you're already ahead then she'll help bring things to a close.
Interesting that we have another CD that it would be beneficial for players to increase the timer (after MEHulk and Yondu), so I'm still hoping we get someone to bring that functionality to the 4* tier.
Sandmaker said: I find it curious that 5/3/5 is the leading vote right now. I just don't see the value of 5 into blue. While the staff is not on the board, 5 blue does nothing. With the staff out, it adds 2 turns of stun, which is nice, but not that impressive for two covers into a 9 Blue AP ability. Whereas 3->5 in yellow gives more/stronger protect tiles, gives an additional 30% across the board increase to protect tiles, and more than doubles the true heal. Not mention that active yellow are still pretty rare, whereas there are a ton of better active blues.
mexus said: fanghoul said: I'm a little concerned that she has zero ability to deal damage on her own, except if she gets lucky with her tile creation with her purple power. Even Medusa, who I think is the runner up for being mostly support, turns out to be able to pump out quite a bit of damage with her countdown and the attack tiles she generates.Nico's Clash of the Titans is probably going to be quite difficult. Loki doesn't either deal damage but he's one of my favourite 3* characters.
fanghoul said: I'm a little concerned that she has zero ability to deal damage on her own, except if she gets lucky with her tile creation with her purple power. Even Medusa, who I think is the runner up for being mostly support, turns out to be able to pump out quite a bit of damage with her countdown and the attack tiles she generates.Nico's Clash of the Titans is probably going to be quite difficult.
Punisher5784 said: mexus said: fanghoul said: I'm a little concerned that she has zero ability to deal damage on her own, except if she gets lucky with her tile creation with her purple power. Even Medusa, who I think is the runner up for being mostly support, turns out to be able to pump out quite a bit of damage with her countdown and the attack tiles she generates.Nico's Clash of the Titans is probably going to be quite difficult. Loki doesn't either deal damage but he's one of my favourite 3* characters. I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land.
notamutant said: This is going to be the first 4 star I will intentionally not spend any iso on since I ran out of iso for my five stars. Despite others positive comments about her, I can never see using her even when boosted. Other characters provide support better along with actual damage. I have every 4 star champed except Prof X, MEH, Devil Dino, and Howard. So she is going into the never champ bucket while I focus on 5 star catch up. 2 4 stars equals 1 5 star about for iso cost, so that 4 star better be worth it, and she doesn't seem like she is.
vinsensual said: Punisher5784 said: I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land. Espionage allows you to double tap, it's very good offensive passive.
Punisher5784 said: I've never seen anyone complain about OBW either. She is full support and she's the best 2* that greatly helps you reach 3* land.
zodiac339 said: Interesting notes:Mystical Affinity/Trifecta. By “if you have more A/S/P tiles, increase strength of those tiles”, it means if you have more attack, but enemy has more strike, your attack get increased, but enemy’s strike get increased, rather than taking the sum total of special tiles.This is the fist character to benefit from being stunned before an attack. Say you have a big, heafty protect tile out there and she’s about to take a decent nuke. If she’s stunned first, her passive “doesn’t gain benefit of protect tiles” gets turned off. Was hit by a wind storm team up shortly after realizing this and smiled that she took the same damage as allies rather than more damage.