*** Treasure Hunter (Stripmine?) ***

We need a character like this. Agree?

He has 2 colors only.

Purple - 8 AP
In the midst of action the enemy dropped some purple stones. "These are mine now!"
Doubles the amount of ISO-8 gained from battle.
(Passive: for each purple tile you match, gain 20 ISO-8)

Yellow - 8 AP
While everyone is busy punching each other Stripmine digs deep beneath the battle ground.
Doubles the amount of hero points gained from battle.
(Passive: for each yellow tile you match, gain 10 hero points)

While this kind of character would be very fun it's also kinda risky-pisky to use him too often due to having no defensive or offensive skills.

Comments

  • TPF Alexis
    TPF Alexis Posts: 3,826 Chairperson of the Boards
    10 HP per yellow tile is way too much. That could end up making 100s of HP per day easily, and 1000s if you prioritized it. And then he doubles it?
  • Kahmon
    Kahmon Posts: 625 Critical Contributor
    Fun idea, but too easily abused. Just grab one of the 3 easy nodes in daily pve and do over and over prioritizing purple and yellow matches. Bad board? No problem. Everything dies in 1 hit anyway and you get a brand new one. If it's a goons node you don't even risk taking any damage.
  • Jarvind
    Jarvind Posts: 1,684 Chairperson of the Boards
    A character that generates resources is a bad idea and always will be. It would be abused no matter how many restrictions were placed on it.
  • Kahmon
    Kahmon Posts: 625 Critical Contributor
    While I doubt this woul get implemented, it's still fun to think about. He may be able to work if done in a way similiar to Deadpool points.

    The first time each day that you use him you get X points. Once you reach Y points then you get some kind of resources bonus. It would still generate extra stuff, but would be capped at how much.
  • Dayv
    Dayv Posts: 4,449 Chairperson of the Boards
    [Moving this to Speculation and Concepts (for the "concepts" part specifically).]