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*** Treasure Hunter (Stripmine?) ***
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[Deleted User]
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Just Dropped In
November 2017
in
Speculation and Concepts
We need a character like this. Agree?
He has 2 colors only.
Purple - 8 AP
In the midst of action the enemy dropped some purple stones. "These are mine now!"
Doubles the amount of ISO-8 gained from battle.
(Passive: for each purple tile you match, gain 20 ISO-8)
Yellow - 8 AP
While everyone is busy punching each other Stripmine digs deep beneath the battle ground.
Doubles the amount of hero points gained from battle.
(Passive: for each yellow tile you match, gain 10 hero points)
While this kind of character would be very fun it's also kinda risky-pisky to use him too often due to having no defensive or offensive skills.
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TPF Alexis
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3,826
Chairperson of the Boards
November 2017
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10 HP per yellow tile is way too much. That could end up making 100s of HP per day easily, and 1000s if you prioritized it. And then he doubles it?
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Kahmon
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625
Critical Contributor
November 2017
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Fun idea, but too easily abused. Just grab one of the 3 easy nodes in daily pve and do over and over prioritizing purple and yellow matches. Bad board? No problem. Everything dies in 1 hit anyway and you get a brand new one. If it's a goons node you don't even risk taking any damage.
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Jarvind
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1,684
Chairperson of the Boards
November 2017
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A character that generates resources is a bad idea and always will be. It would be abused no matter how many restrictions were placed on it.
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Kahmon
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625
Critical Contributor
November 2017
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While I doubt this woul get implemented, it's still fun to think about. He may be able to work if done in a way similiar to Deadpool points.
The first time each day that you use him you get X points. Once you reach Y points then you get some kind of resources bonus. It would still generate extra stuff, but would be capped at how much.
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Dayv
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Chairperson of the Boards
November 2017
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[Moving this to Speculation and Concepts (for the "concepts" part specifically).]
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