Am I a pessimist?
Comments
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Brigby has actually given us the answer, whether he meant to or not, schedule changes require _app_ updates when they should just be server side....TheDragonHermit said:
If I were to guess, a schedule system with no option to repeat, or in order to alter the repeats it requires a total schedule rewrite. Or there are other systems that are higher priority.shteev said:It's difficult to imagine just how bad Hibernum's code must have been that Oktagon still can't figure out how to automate an event schedule within/around it.
_That's_ how bad Hibernum set this up.3 -
@Thésée Thanks for the bug info. I didn't know that.0
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Actually, simply scheduling an event does not require an update. It's changing intricate event settings (such as card set restrictions) that require patch updates to implement. This is why elements like recharge rates or progression ribbons take so long to change.Kinesia said:
Brigby has actually given us the answer, whether he meant to or not, schedule changes require _app_ updates when they should just be server side....TheDragonHermit said:
If I were to guess, a schedule system with no option to repeat, or in order to alter the repeats it requires a total schedule rewrite. Or there are other systems that are higher priority.shteev said:It's difficult to imagine just how bad Hibernum's code must have been that Oktagon still can't figure out how to automate an event schedule within/around it.
_That's_ how bad Hibernum set this up.4 -
neither schedule or other variables such as Boss's hp or node count should be stored within app data
please read up on separation of concerns0
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