I was just updating my roster in my signature and I noticed just how, IMO, unbalanced the character levels are.
20 x 5*---------58 x 4*---------46 x 3*---------14 x 2*---------8x 1*
Granted the stay in 1* land isn't long, so 8 covers are fine I guess but the jump in available characters from 2* land to 3* land is HUGE. For the sake of farming and overall fun for newcomers, doesn't having only 14 2* characters seem a bit odd when there are 46 (and counting) 3* characters and 58 (and counting) 4* characters?
I wouldn't mind seeing D3 take the same strategy that they are doing with the 5*/3* dupes such as Gambit and make some 2* variants of 4* characters where there are only one offs like Nova, Ant-Man and Ice-Man just to name a few.
I think continuing to grow the game at the base would be a good strategy for D3 to look into.
Thoughts?
Roster slots will always be an issue for the cost of them, I was thinking more in line with Hopper, the 2's feeding into the 3's and helping that transition along. I don't see how 14 2's could realistically feed into the growing number of 3's. The 3's can feed the 4's because there is some balance there with the rate of introduction of each class.
But I guess if that is the point of capping the number of 2's to usher players along into 3's then I suppose it's working.
Jaedenkaal said: The real impact would be the dilution in 2* covers received when you still need them to advance.
carrion pigeons said:On the other hand, they could draw a distinction between costs for roster slots between tiers (i.e. 1* slots are free, a 2* slot costs 100 HP, a 3* slot costs 500 HP, 4*s are 1000 HP, 5*s cost 2000 HP to roster). I think it would be a largely unpopular decision among established players, but it would allow them to make more low tier characters without overburdening new players.
Dormammu said: Jaedenkaal said: The real impact would be the dilution in 2* covers received when you still need them to advance. This is the biggest reason to go against it. Adding more 2-stars means they are that much harder to fully cover because of dilution. This is already a major, major problem for the higher tiers.
Jesus Jones said: Dormammu said: Jaedenkaal said: The real impact would be the dilution in 2* covers received when you still need them to advance. This is the biggest reason to go against it. Adding more 2-stars means they are that much harder to fully cover because of dilution. This is already a major, major problem for the higher tiers. You could add 2* characters to the bonus draws to handle that issue.
Jesus Jones said: What I meant was that your draw for a 2* would come from a 2* pull, not from a 3* and so on....
TPF Alexis said: Jesus Jones said: What I meant was that your draw for a 2* would come from a 2* pull, not from a 3* and so on.... That's not how it works, tho. It's 5% per Token, not 5% per 3* or higher drawn. In Elite Tokens, that works out to an average of 20% of your 3* pulls coming with a Bonus Hero, with the total brought back down to 5% by the 0% chance of a Bonus Hero on the 2* pulls.To illustrate: as it stands, a theoretical pull of 80 Elite Tokens would give 4 Bonus Heroes (5% of 80) for a total of 60 2* covers and 24 3*, including the 4 Bonus Heroes in the 3*. If 2* were also eligible for Bonus Heroes, those 80 Elites would theoretically yield the same 4 Bonus Heroes, but they would be split with 3 of them going to 2* and only 1 coming out as a 3*, for a total of 63 2* and 21 3*, for the same 5% per Token odds.
Straycat said: I don't think thats how it works either. If 2*s were eligible for bonus heroes, the 5% odds would go up. Its 5% per token because most of the time heroic tokens give you 2*s. If those 2*s also had a 17% chance of bonus, then the overall bonus chance would be 17%, not 5%. At least thats my understanding of it.Let's take the Heroic Pack. You have a ~71% chance to get a 2-Star, a ~23% chance to get a 3-Star and a ~6% chance to get a 4-Star. When you open a pack, you have an overall 5% chance to get a Bonus Hero. The way we get to that math is to set the chance to get a Bonus Hero per rarity that you draw. When you draw a 3-Star or 4-Star, you have roughly a 17% chance to get a Bonus Hero. When you multiply the chance to get a cover of that rarity with the chance to get a Bonus Hero, you get the [percent] chance to get a Bonus Hero from any one pull from a Heroic pack (~4% for 3-Stars and ~1% for 4-Stars).