ElvaanStrider said: @UweTellkampf I reread your excellent OP and you say the AI will not withhold cards. I have witnessed this multiple times. In fact, I cannot get 100% on the first Story chapter block because the AI stops playing cards after I kill 4 creatures (need 6 on 1.2). I kill them, destroy all Supports and it sits there with 6x fully charged cards.
Corn Noodles said: I like Greg the way he is. Why does everyone want to change Greg?
Kinesia said: Corn Noodles said: I like Greg the way he is. Why does everyone want to change Greg? Personally the main things that _really_ break my illusion are when he kills his own creatures for no reason...I just want the biggest problems gone, but doing it right is better than just tweaking things.(Difficulty levels based on a rating system would actually be cool, honestly, but I don't care too much about it.)I care about longevity, about being able to play this after I retire.The problem is that _long_ term it's probably not maintainable the way it is. If Magic and Puzzle Quest keep going (and I _want_ them to more than anything) then there will be tons of new sets to add and things to do. The current system is set up so it takes far far too much work to add new sets. The tweaks have to be done directly to Greg, like stitching on new body parts, and his Frankenstein stitches are showing.New sets should be more like a new set of clothes than extra limbs.
Kinesia said:The current system is set up so it takes far far too much work to add new sets. The tweaks have to be done directly to Greg, like stitching on new body parts, and his Frankenstein stitches are showing.
octal9 said:Every card is data.
shteev said: Poor D3. I bet when they started selling this infinitely expandable game, it didn't occur to them they might have to write some new code every now and again.
octal9 said:an overload consideration was added in KLD, as it was a brand new board mechanic