MTG_Mage said: Any PW that uses has abilities that rely on block specific mechanics (such as energy) or a specific creature type, will lose usefulness over time. There are several that PWs that this affects. They are all still usable, its just at most one of their 3 abilities are useless and the other 2 rely on each other, which of course greatly reduces the power of the PW since there is no card interaction. In the case of Arlinn, 5 of her 6 abilities rely on werewolves.Arlinn should just have her middle two abilities switch from her human and werewolf sides. That way she generates werewolf tokens and can flip using loyalty (assuming both her 3rd abilities still flip her if no werewolves are in play). It makes her comparable to Gideon Ally of Zendikar.
wereotter said: This again?I'm not opposed to a "buff" to Arlinn, but I don't think she needs a buff so much as just a tweak to her abilities. Expand her abilities to say "wolves or werewolves" and you've gotten most of the way there. Also let her use her third ability to transform and start making tokens without having creatures on the field and I think that's really all she needs to at least be mildly more relevant. There aren't many wolves for standard decks right now, but you can at least use the abilities, and wolves are a more frequently appearing creature type than werewolves are.As far as other planeswalkers, vehicles are confirmed as of today to be in Ixalan, so Saheeli's third ability will still be usable in the future, and vehicles have been confirmed to be a creature type that will return in sets after Ixalan.Energized gems could theoretically be repurposed into later mechanics, so I'm not 100% certain we'll see a completely obsolescence of that part of other planeswalker abilities, leaving ally Gideon as the only one who really doesn't have set synergy anymore, but at least he will have the ability to create ally tokens on his own.