ElfNeedsFood said: They did buff her by issuing a new R/G planeswalker to replace her. The cycle continues...
octal9 said: 6 Loyalty: Target Human you control gains the Werewolf subtype.her first is an amazing ability and this is a big nerf to it, but it at least makes her other abilities usable.
Kinesia said: Many of the abilities could be changed to "werewolf or wolf" and they would work. There are wolves in origins. Not great but it'd help.
khurram said: octal9 said: 6 Loyalty: Target Human you control gains the Werewolf subtype.her first is an amazing ability and this is a big nerf to it, but it at least makes her other abilities usable. Just nope. That would be a travesty.
fiirst said: octal9 said: 6 Loyalty: Target Human you control gains the Werewolf subtype.her first is an amazing ability and this is a big nerf to it, but it at least makes her other abilities usable. +x / +x and gain werewolf subtype would be appreciated , x = level of 1st ability ,
Grenade110 said: fiirst said: octal9 said: 6 Loyalty: Target Human you control gains the Werewolf subtype.her first is an amazing ability and this is a big nerf to it, but it at least makes her other abilities usable. +x / +x and gain werewolf subtype would be appreciated , x = level of 1st ability , I would say that her first ability should be a little more flavorful. Level 1: Creature you control gains Werewolf type.Level 2: Creature you control gets +1/0 gains Werewolf type.Level 3: Creature you control gets +2/0 and gains Werewolf type.Level 4: Creature you control gets +3/+0 and gains Werewolf type. Her second ability would need a slight rework also but pushing her current first ability into the second spot could solve this issue.