Revised Riri's blue does not attract enemy countdown tiles [solved]
byc
Posts: 297 Mover and Shaker
Are enemy countdown tiles not special tiles? I do not know the intention of the modification so I cannot say if this is working properly or not.
Currently, her blue at 5 ranks DO NOT move enemy countdown tiles to the middle and changes them to red charged tiles.
Currently, her blue at 5 ranks DO NOT move enemy countdown tiles to the middle and changes them to red charged tiles.
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Comments
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It can affect them, I had her pull Scarlet Witch's countdown to the center and turn it into a red charged tile.
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The power's description says it targets basic tiles and enemy specials. It's possible when you tried it you were just unlucky and she only selected basic tiles to move.
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Yeah, just like 3* R&G's Green power, enemy special tiles are simply included in the list of eligible tiles. Riri will swap basic tiles and/or enemy special tiles, with no preference for either. I've seen it happen, so I know it's possible. Throw her up against Storm if you need to prove it to yourself

Use the power to generate red AP and cascades; it's not a direct counter to enemy specials (anymore).1 -
I wonder how long I can go on without it affecting enemy specials.0
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Just wait until there are red tiles somewhere surrounding the center 4. Trust me, you'll get over it
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[Marked as solved. As Jaedenkaal has explained, this is similar to 3* R&G green, where enemy special tiles *may* be affected, but are not prioritized. These types of powers are more effective against enemies that produce a very large number of special tiles than those that create a small number of high value targets. And yes, it's an amazing red AP generator.]0
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Yep. I typically try to wait until there's a couple of red tiles surrounding the center 4 before firing her Red power. That, or at least have 1 or 2 within matching range.Jaedenkaal said:Just wait until there are red tiles somewhere surrounding the center 4. Trust me, you'll get over it
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