Next reward at 50 wins!
PuceMoose
Posts: 1,445 Chairperson of the Boards
Is this a new thing? I so rarely pay attention to the reward pop-ups during lightning rounds (like most people I am trying to burn down the seed teams before they disappear), but I noticed this earlier today. 50 wins!? I don't think the other LR rewards display like this. If this is a long-standing bug I didn't see it with a quick search in the bug forum. I'm playing on iOS.


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The text is new. But it means 50 points. Lightning rounds have given a standard token at 50 points for as long as I can remember. But for whatever reason, the most recent Lightning Rounds have said "50 wins" instead. And ONLY for that token, to my knowledge.
No idea what it means. But a method of PVP that focuses on wins instead of points sounds interesting.3 -
The same dialog box is popping up in BP's PvP. Haven't seen it before this week myself.
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Off season pvp format trial?
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What if this is a general count? 50 wins (any PvP) - standard token, 100 wins - 250 iso, 150 wins - Elite token, 200 wins - 500 iso, 250 wins - heroic token....
I guess that getting to thousands of wins where the top rewards might be (say a guaranteed 5* or at least LT) would take time but it would just be extra resources for what you are already doing. Doesn't go well with my decline in PvP play but I would welcome it (especially if you could track the progress).0 -
I can't imagine that it would be 50 wins for that. I'd expect is more that something has been put in the background for a trial and has come into the text in error, and the variable will be changed from points to wins for my imagined trial. Or what Magic said.
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mexus said:
Kinda like when they accidentally went live with the new DDQ layout and no one understood what it was about. Good times!CT1888 said:I can't imagine that it would be 50 wins for that. I'd expect is more that something has been put in the background for a trial and has come into the text in error, and the variable will be changed from points to wins for my imagined trial. Or what Magic said.
We all knew what that layout was about immediately, just D3 feigned ignorance.1 -
Theory: progression will be based on wins vs point gain. Placement will be based on score. They may or may not coincide. My fear: requires more play for progression awards (see PVE 5 win requirement) than currently, where you can get some big point matches and get high up with less play. My request: if this is a new PVP progression system incoming, at minimum, assume 30 point matches when assigning levels of progression. Ex: 30 wins is equal to 900, or 4*.
If this is the harbinger of a new system, it could encourage lower rosters to play PVP. The biggest complaint is point loss; many players are happy with progression awards and separating the two (progression and placement) would be a smart move.1 -
bluewolf said:Theory: progression will be based on wins vs point gain. Placement will be based on score. They may or may not coincide. My fear: requires more play for progression awards (see PVE 5 win requirement) than currently, where you can get some big point matches and get high up with less play. My request: if this is a new PVP progression system incoming, at minimum, assume 30 point matches when assigning levels of progression. Ex: 30 wins is equal to 900, or 4*.
If this is the harbinger of a new system, it could encourage lower rosters to play PVP. The biggest complaint is point loss; many players are happy with progression awards and separating the two (progression and placement) would be a smart move.
If they base the 25 CP on matches played alone, every high level PVP player will quit on the spot.1 -
Good point....maybe a blend of wins and points. Lower tier rewards based on wins (to the first event token for example), afterwards based on score. Currently, PVP is almost completely pointless to even play for 6 months to a year for new players. That's simply bad design. Newer players should at least feel that they can play it a little. A new system could help.Bowgentle said:bluewolf said:Theory: progression will be based on wins vs point gain. Placement will be based on score. They may or may not coincide. My fear: requires more play for progression awards (see PVE 5 win requirement) than currently, where you can get some big point matches and get high up with less play. My request: if this is a new PVP progression system incoming, at minimum, assume 30 point matches when assigning levels of progression. Ex: 30 wins is equal to 900, or 4*.
If this is the harbinger of a new system, it could encourage lower rosters to play PVP. The biggest complaint is point loss; many players are happy with progression awards and separating the two (progression and placement) would be a smart move.
If they base the 25 CP on matches played alone, every high level PVP player will quit on the spot.
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Although, once you get past 900 in PvP, MMR breaks and you start seeing a bunch of 3* and low 4* teams worth single digit points. A high level PvP player would just feast on those if they just needed pure wins. You think the 4* transitioners complain about PvP now, if that happened they would all riot.Bowgentle said:bluewolf said:Theory: progression will be based on wins vs point gain. Placement will be based on score. They may or may not coincide. My fear: requires more play for progression awards (see PVE 5 win requirement) than currently, where you can get some big point matches and get high up with less play. My request: if this is a new PVP progression system incoming, at minimum, assume 30 point matches when assigning levels of progression. Ex: 30 wins is equal to 900, or 4*.
If this is the harbinger of a new system, it could encourage lower rosters to play PVP. The biggest complaint is point loss; many players are happy with progression awards and separating the two (progression and placement) would be a smart move.
If they base the 25 CP on matches played alone, every high level PVP player will quit on the spot.1
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