Nemek wrote: No. ''MMR Hell" refers to when you only see the same 5-6 people, even after beating them 10+ times.
Impulse wrote: 90 three stars are actually weaker than 85 2'. At least for health and match damage.
Ronfar wrote: Nemek wrote: No. ''MMR Hell" refers to when you only see the same 5-6 people, even after beating them 10+ times. That's only a problem if I can't get a reasonable number of points from them... Impulse wrote: 90 three stars are actually weaker than 85 2'. At least for health and match damage. Yeah, L90 three star guys generally aren't so rough. Unless they're Spider-man with maxed blue covers. Then they're very annoying and I kill them first. Or Hulk. Hulk is also a pain in the neck, but I kill him last rather than first, so his teammates can't take advantage of Anger triggering off of both tile damage and Espionage. Everyone else I don't worry about very much unless they're very high level. High level Patch is definitely dangerous. He hits really hard if Berserker Rage gets to fire, and his Healing Factor means that you probably have to kill him last because tile match damage just gets healed.
Toxicadam wrote: To me, MMR hell,is seeing the same 5-6 people whenever you hit skip. Often they have less points then you or they can retaliate faster than you can. Sometimes it just feels **** to attack the same guy 3 times in a row because he was the easiest choice of the 6. But you have to do it. So,when it's crunch time and your trying to make a move, you get stuck in the mud and unable to make any movement while everyone else is passing you by.
Phantron wrote: Assuming no stunlocks, you can't really attack Patch until you can do at least 3000 damage in one round or it just gets negated, and that number goes up the higher level Patch is. Using 200 damage per red/green AP, that means you need about 29 combined red and green to kill Patch in one round (5800 HP at level 141). Obviously there's more ways to do damage than just red/green, but that's the most straightforward way to estimate.
hibikir wrote: Yeah, at the end of every PvP event, the entire top 15 is very often shielded. The only way to stay alive at those levels without shielding is to somehow have managed to confuse the MMR system so much that you are not even visible against a real team. While this is probably better than some previous incarnations of PvP, it sure seems to me that the system just can't be ideal. If we still want to care about defense, and not just offense, maybe the best bet would be to remove point losses for getting attacked, but keep the point gains?
Ronfar wrote: That's only a problem if I can't get a reasonable number of points from them...
ApolloAndy wrote: The easiest way out of any bad MMR situation is to go to the shield simulator in prologue and retreat a whole bunch of times. Like take 3 teams of your 3 worst guys and retreat them to death. If you do this every play session or every other play session (if you have 9 guys who are just warming the bench) your MMR will plummet and you'll only see teams you can easily beat and have no prayer of retaliating. Whether or not you want to keep pummeling the same **** teams for 15-20 points and never getting retaliated is up to you.
Polares wrote: hibikir wrote: Yeah, at the end of every PvP event, the entire top 15 is very often shielded. The only way to stay alive at those levels without shielding is to somehow have managed to confuse the MMR system so much that you are not even visible against a real team. While this is probably better than some previous incarnations of PvP, it sure seems to me that the system just can't be ideal. If we still want to care about defense, and not just offense, maybe the best bet would be to remove point losses for getting attacked, but keep the point gains? I think there are just two solutions, or we eliminate retaliation/shields or we let attack people with shields (I think this is the best and easier to implement option).
gobstopper wrote: Pretty sure retreating to tank PvP was removed from the game
Moral wrote: Polares wrote: hibikir wrote: Yeah, at the end of every PvP event, the entire top 15 is very often shielded. The only way to stay alive at those levels without shielding is to somehow have managed to confuse the MMR system so much that you are not even visible against a real team. While this is probably better than some previous incarnations of PvP, it sure seems to me that the system just can't be ideal. If we still want to care about defense, and not just offense, maybe the best bet would be to remove point losses for getting attacked, but keep the point gains? I think there are just two solutions, or we eliminate retaliation/shields or we let attack people with shields (I think this is the best and easier to implement option). The original implementation of shields allowed people to be attacked. Bracket leaders were over 3000 points by the end. The developers are satisfied with the average bracket winner in the 700s. You'll never see point farming of shielded players ever again.
Polares wrote: With the system we have now, I don't play as much as I would want. I play until I get to 600 or 700 depending on the rewards (I don't care for thr 4*, they are not good enough, at least for now) and then I shield and I stop playing. I don't see any incentive to keep playing. To get to 700+ points you have to play A LOT and be very lucky with retaliations, so it is not worth the effort.
kensterr wrote: Polares wrote: With the system we have now, I don't play as much as I would want. I play until I get to 600 or 700 depending on the rewards (I don't care for thr 4*, they are not good enough, at least for now) and then I shield and I stop playing. I don't see any incentive to keep playing. To get to 700+ points you have to play A LOT and be very lucky with retaliations, so it is not worth the effort. Just out of curiousity do you use boosts or do people in the top 30 usually use boosts? I'm contemplating on this cos I really want the IM covers.