Ohboy said: OK seriously. I have never had trouble getting 5 Vehicles out in firf. My problem was dying occasionally in red node. Are you guys just playing with 1-2 vehicles or something?
Ohboy said: OK seriously.I have never had trouble getting 5 Vehicles out in firf. My problem was dying occasionally in red node. Are you guys just playing with 1-2 vehicles or something?
[arNero] said: I despise the addition of the 4th Node. At least Nodes of Power back then caps at 3 plays per node, totaling 15 games, while this is, what, 8 per node for 32 games? I know it's for 2 days, but still feels too grindy for me.That aside, as per the usual Enraged match, getting 5 vehicles out is definitely not easy, even with Smuggler's Copter and Bomat Bazaar Barge. But at least if you have them, it's relatively doable.
Ohboy said: Laeuftbeidir said: Well, I'll try it - at least for progression rewards - and maybe I'll change my mind. Rebuild your decks every event if possible. It's so convenient now that you can just build it from the event tab itself. You get to play new cards and ideas more. Substituting 2 cards out of your standard deck to meet specific objectives obviously makes anything boring.
Laeuftbeidir said: Well, I'll try it - at least for progression rewards - and maybe I'll change my mind.
Szamsziel said: Bigger brackets, more matches - less rewards. What will be next?
Delnai said: wereotter said: Only problem I can see is because you have to cast so many, and because the match is enraged, you're pretty limited as to which vehicles you can realistically use, and now all 4 nodes feel identical. (Except the 20 or less life objective, 'cause I've learned my lesson: that's just too risky in these enraged matches. Though maybe without Olivia and Pig around anymore I should give it a try again?)
wereotter said: Only problem I can see is because you have to cast so many, and because the match is enraged, you're pretty limited as to which vehicles you can realistically use, and now all 4 nodes feel identical.
wereotter said: I think the problem with this event is more that they set the same secondary objective on all four nodes regardless of colors. The white and the red nodes could have been vehicles since those two colors have all the support for that strategy with cards like Start your Engines, and all the pilots to give vehicles added abilities. But after that, the blue and the green nodes could have gone another direction. Maybe energize for blue and fabricate for green.