Laeuftbeidir said: I'm so incredible annoyed by this stupid, boring event. Just because a new node is opened and fresh bugs are implemented it doesn't mean the event could feel fresh. I liked the two events starting on day one!
Laeuftbeidir said: Well, I'll try it - at least for progression rewards - and maybe I'll change my mind.
James13 said: Laeuftbeidir said: I'm so incredible annoyed by this stupid, boring event. Just because a new node is opened and fresh bugs are implemented it doesn't mean the event could feel fresh. I liked the two events starting on day one! I disagree. The standard format should give this a breath of fresh air. I've had to rethink my decks.
EDHdad said: @wereotter- I can't speak for all other players in this game, but I'm just not going to chase after any unrealistic secondary objectives. I'd rather attempt to build a functional deck first, and worry about vehicles later.
wereotter said: The objective IS a little much at 5 vehicles. 3 vehicles seems more realistic since the matches are enraged....However, I will say that if you actually go all in on vehicles they're not that bad considering that as soon as you cast one, every other one gains mana making the next one a little easier to cast, filling more of them with mana, and so on. They kind of build momentum rather than just be immediately explosive. Only problem I can see is because you have to cast so many, and because the match is enraged, you're pretty limited as to which vehicles you can realistically use, and now all 4 nodes feel identical.
UweTellkampf said: Your decks were, well, good. But there was nothing new or interesting to them, so winning against them both times felt just meh.
madwren said:What was it Uwe said? UweTellkampf said: Your decks were, well, good. But there was nothing new or interesting to them, so winning against them both times felt just meh. That's exactly how some of us feel about facing the same vehicles in every deck. It's vanilla, uninteresting, and tedious. I'm glad that some people enjoy it, but it's a bit disingenuous to claim that putting together a FiRF deck is somehow getting the most out of one's deckbuilding skills.
wereotter said: Only problem I can see is because you have to cast so many, and because the match is enraged, you're pretty limited as to which vehicles you can realistically use, and now all 4 nodes feel identical.
wereotter said:I think the problem with this event is more that they set the same secondary objective on all four nodes regardless of colors. The white and the red nodes could have been vehicles since those two colors have all the support for that strategy with cards like Start your Engines, and all the pilots to give vehicles added abilities. But after that, the blue and the green nodes could have gone another direction. Maybe energize for blue and fabricate for green.