Dragon_Nexus wrote: Would be nice if there was a Daredevil animation of him placing a damn trap. Never thought I'd complain that there should be more animations to slow things a bit, but there we are. I agree I often just miss the text that whizzes by and don't bother being cautious when making matches, like avoiding the potentially 11,000 damage red match when I don't necessarily need reds.
locked wrote: I have the same problem, but I just spam the board with mStorm a few times (all of her skills nullify DD's purpose. Especially black and red. I suggest spamming Hailstorm twice to cover the colors, first, and then Mistress for Radar sense). There should be a line under the board saying '1, 2, ... enemy traps remain (1 Radar sense/2 Ambush/1 Equalizer)' or smth.
JusticeB wrote: hetchel wrote: For anyone interested (and I suggest this info to be added to the opening post) traps can be activated even if DD is stunned (I believed otherwise, so was very "****?" when I activated one against the AI... Luckily, it was "only" a blue one) Not only that, but his Ambush (red) can also be wiped out by Wolverine's Feral Claw attack which places a red strike tile on the board. I've had this happen to me a couple of times after placing the ambush only to see it get blitzed by Wolverine's tile.
hetchel wrote: For anyone interested (and I suggest this info to be added to the opening post) traps can be activated even if DD is stunned (I believed otherwise, so was very "****?" when I activated one against the AI... Luckily, it was "only" a blue one)
Malkavian wrote: why is D3 so obsessed with putting daredevil as a must use character almost exclusively in missions against minions?