Puritas wrote: placing around 75th in the last event dropped levels by 100+ in this event for me feel free to quit the game tho come to think of it that would also lower your scaling
Lyrian wrote: The trick to managing PvE mission levels: Disclaimer: YES, this is annoying is all tinykitty to maintain, but it does work. 1) Gather up everybody in your roster that you are NOT planning on playing with over the next few hours. 2) Enter into any of the sub-events and choose a non-Essential mission. (First one is just fine - "Indonesia I"). 3a) Pick three of the roster that are irrelevant for you currently. 3b) Start match. 3c) Immediately retreat out of the match to register a loss. 3d) Repeat steps 2-3c a total of three times for each character. (4 if you really aren't going to play with the character and don't care about the downed timer) 4) Repeat steps 2-3d for the next set of three characters, and so on until your run out of characters to throw under the bus. 5) Repeat all of the above as needed to keep encounter levels to a minimum. Notes: ** At first, you may have to register several dozen losses (this does not need to be done all at once, but preferably before you start winning matches again), if you are seeing very high level mobs. Essentially, you have to "convince" the game that you cannot handle the missions at the current levels by losing repeatedly. Initially, this can take a long period of time, as you are balancing all of your wins previously with accumulating losses. ** On average, with the "community scaling" applied to this event, between 9-12 retreats are needed to generate a 10% reduction in mission levels. Technically, the number of losses needed to reduce mission levels is high because community scaling partially blocks the efforts of trying to reduce mission levels. Minimum mission levels tend to be around the 40s-50s with community scaling in play. ** For maximum efficiency, use teams of low health characters. Level 1 1* and 6 2** characters are best to use. ** Avoid retreating more than three times with a set of characters to avoid the downed timer. I don't believe there is any benefit in PvE to downing over retreating, but you will definitely have to wait for downed timer to expire plus healing time. Also, do not begin the set of three retreats unless the team has full hit points. Anything less that than full life on the first retreat will lead to the team being downed on the third retreat. I hope this information helps everyone out there.
NorthernPolarity wrote: What levels are your mobs currently? This was pretty effective during TaT, but I'm not seeing the same results with this PvE event: I ran 15 characters into the 223 mobs to no avail.
Phantron wrote: I suspect retreating lowers the mission simply because if you died enough times you may become a significant factor on the global deaths on that encounter. I'd assume most people just wimp out when they see a 230X3, and if you don't play the game, the game has no way of telling that mission is too hard. As far as I can tell, if you ever finished anywhere near top 10 in a sub bracket, don't expect to see anything less than 230X3s unless your roster is extremely weak. The game really has no reason to assume why you shouldn't face 230X3s if you placed near top 10, as that's above 90% of the the people in your sub bracket, so it figures you must be fine.
ihearthawthats wrote: NorthernPolarity wrote: What levels are your mobs currently? This was pretty effective during TaT, but I'm not seeing the same results with this PvE event: I ran 15 characters into the 223 mobs to no avail. It definitely does work, but it is definitely less drastic as before. My rates are similar to Mikey above. 30 retreats = reduction of about 5 levels. It's not something you can do just once spontaneously. You have to implement it as part of your strat and do it consistently for it to be effective.
Lyrian wrote: The trick to managing PvE mission levels: