Why do I keep facing tough foes in PvE events?
I have only an average roster with one hero at lv.80 and another four heroes above lv 70, but I keep facing those really tough foes at lv160+, and occasionally lv200+. I know there is the level scaling thing so I would really appreciate some insights about how it works and if there is a way to lower the level of foes in pve events, otherwise it is just too hard to make progress in the game.
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Mid level players are screwed. We have to live with it, seriously.0
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Alucard1797 wrote:I have only an average roster with one hero at lv.80 and another four heroes above lv 70, but I keep facing those really tough foes at lv160+, and occasionally lv200+. I know there is the level scaling thing so I would really appreciate some insights about how it works and if there is a way to lower the level of foes in pve events, otherwise it is just too hard to make progress in the game.
Because you are awesome. Bask in your awesomeness.0 -
Its like all companies. They dont care about existing players, they just want the new ones to start spending. What better way than to give them 3* cards so that they need to buy roster slots and upgrades etc etc. Loyalty means nothing.0
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Just do the best you can. My colleague who doesn't play MPQ asks me to uninstall the game as he always see me stressing out while playing MPQ instead of enjoying it0
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The way the event scaling works is partly by how many times you clear it and how many times everyone else clears it. If your unable to fight scaled ones, do a clear when it first starts. Past that, the levels pile on so good luck with that.0
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Strategy in this game exists outside of battles. Think of a battle<->war perspective. Every move can have an impact, even something seemingly trivial as initiating a battle.
On the simplest terms (as there are other factors):
Winning a battle = increase enemy levels
Losing a battle = decrease enemy levels
A simple strategy then is to 1) play less battles and 2) lose battles on purpose.0 -
My first attempt to "ISO-8 Lab: Indonesia" and what? Group of 154lvl villains in first mission. My best character is **Black Widow lvl77. I never like lvl scaling in games, becouse it's kills fun from progress. But in MPQ its not only stupid feature, but also broken feature. Lvl scaling sucks and sucks so unbelievable hard.0
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Kiirnodel wrote:My first attempt to "ISO-8 Lab: Indonesia" and what? Group of 154lvl villains in first mission. My best character is **Black Widow lvl77. I never like lvl scaling in games, becouse it's kills fun from progress. But in MPQ its not only stupid feature, but also broken feature. Lvl scaling sucks and sucks so unbelievable hard.0
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ihearthawthats wrote:Strategy in this game exists outside of battles. Think of a battle<->war perspective. Every move can have an impact, even something seemingly trivial as initiating a battle.
On the simplest terms (as there are other factors):
Winning a battle = increase enemy levels
Losing a battle = decrease enemy levels
A simple strategy then is to 1) play less battles and 2) lose battles on purpose.
If this is the case, then I gonna try lose as many time as I can before I go to bed and see what happens.0 -
Alucard1797 wrote:ihearthawthats wrote:Strategy in this game exists outside of battles. Think of a battle<->war perspective. Every move can have an impact, even something seemingly trivial as initiating a battle.
On the simplest terms (as there are other factors):
Winning a battle = increase enemy levels
Losing a battle = decrease enemy levels
A simple strategy then is to 1) play less battles and 2) lose battles on purpose.
Nope, i fought hard for the first half, then when it switched to 5am finishes, i couldnt be bothered anymore so basically decided to not play as much and mostly lose.
I still have 200+ enemies.0 -
kensterr wrote:Mid level players are screwed. We have to live with it, seriously.
This is truth. Really strong rosters can beat both PvP and PvE content. Really weak rosters can't go deep in PvP, but now with scaling they totally own PvE and can accumulate MANY 3* covers as long as they don't level their toons. Medium strength rosters can't beat either PvP or PvE and are screwed.0 -
Marquoz wrote:kensterr wrote:Mid level players are screwed. We have to live with it, seriously.
This is truth. Really strong rosters can beat both PvP and PvE content. Really weak rosters can't go deep in PvP, but now with scaling they totally own PvE and can accumulate MANY 3* covers as long as they don't level their toons. Medium strength rosters can't beat either PvP or PvE and are screwed.
Sadly it feels like real life. Rich get richer and poor get all the help, and the middle class screwed. don't grind the missions down to 1 if they don't offer high points unless its your last refresh before the sub ends to try for remaining rewards for that node. Seems silly playing less pays off more but thats the system. I do only 2 playthroughs per sub and its been good enough for 115k so far. Good luck.0 -
pasa_ wrote:kensterr wrote:Just do the best you can. My colleague who doesn't play MPQ asks me to uninstall the game as he always see me stressing out while playing MPQ instead of enjoying it
Hm, no surprise here, unfortunately.
Yeah I get that observation from me wife occassionaly - stupid Rags + Juggs are my new least fave opposition; make me use words like "firetruck" a lot...0 -
Marquoz wrote:kensterr wrote:Mid level players are screwed. We have to live with it, seriously.
This is truth. Really strong rosters can beat both PvP and PvE content. Really weak rosters can't go deep in PvP, but now with scaling they totally own PvE and can accumulate MANY 3* covers as long as they don't level their toons. Medium strength rosters can't beat either PvP or PvE and are screwed.
Yep. My strongest character is level 70 and my other preferred ones are now around level 50.
I get crushed with scaling in pve and can claw my way into top 45 pvp.
The only way I can progress in pve is with massive amounts of boosts & luck which limits the amount of ISO I have left to level characters.
And I refuse to spend real money on anything but roster slots so I seem to be stuck.0 -
If you're having a hard time
take a break
don't place so high0 -
Cute almost haiku, but useless advice. "Not placing high" doesn't help mid level rosters who desperately need 3* rewards, since they only get them from high placements. You might as well tell them "just quit the game".0
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placing around 75th in the last event dropped levels by 100+ in this event for me
feel free to quit the game tho
come to think of it that would also lower your scaling0 -
The trick to managing PvE mission levels:
Disclaimer: YES, this is annoying is all tinykitty to maintain, but it does work.
1) Gather up everybody in your roster that you are NOT planning on playing with over the next few hours.
2) Enter into any of the sub-events and choose a non-Essential mission. (First one is just fine - "Indonesia I").
3a) Pick three of the roster that are irrelevant for you currently.
3b) Start match.
3c) Immediately retreat out of the match to register a loss.
3d) Repeat steps 2-3c a total of three times for each character. (4 if you really aren't going to play with the character and don't care about the downed timer)
4) Repeat steps 2-3d for the next set of three characters, and so on until your run out of characters to throw under the bus.
5) Repeat all of the above as needed to keep encounter levels to a minimum.
Notes:
** At first, you may have to register several dozen losses (this does not need to be done all at once, but preferably before you start winning matches again), if you are seeing very high level mobs. Essentially, you have to "convince" the game that you cannot handle the missions at the current levels by losing repeatedly. Initially, this can take a long period of time, as you are balancing all of your wins previously with accumulating losses.
** On average, with the "community scaling" applied to this event, between 9-12 retreats are needed to generate a 10% reduction in mission levels. Technically, the number of losses needed to reduce mission levels is high because community scaling partially blocks the efforts of trying to reduce mission levels. Minimum mission levels tend to be around the 40s-50s with community scaling in play.
** For maximum efficiency, use teams of low health characters. Level 1 1* and 6 2** characters are best to use.
** Avoid retreating more than three times with a set of characters to avoid the downed timer. I don't believe there is any benefit in PvE to downing over retreating, but you will definitely have to wait for downed timer to expire plus healing time. Also, do not begin the set of three retreats unless the team has full hit points. Anything less that than full life on the first retreat will lead to the team being downed on the third retreat.
I hope this information helps everyone out there.0
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