EDHdad said: I'd pay double the gems for "non-duplicate" insurance. If you get a duplicate, you get keep opening until you get a non-duplicate.
Ohboy said: EDHdad said: I'd pay double the gems for "non-duplicate" insurance. If you get a duplicate, you get keep opening until you get a non-duplicate. That would have to scale. For example, double would be too cheap for someone who has all but 5 mythics.
morgue427 said: i am willing to get dupes for 150 and not whine about it honestly
ZW2007- said: What you and the people who hold the keys seem to not understand, is that there will always be a carrot even if we can get all the cards. It's called new sets. This game is already future proofed thanks to its M:tG license. Just because they choose to do it the way they do doesn't make it right, intelligent, or necessary.
Ohboy said: ZW2007- said: What you and the people who hold the keys seem to not understand, is that there will always be a carrot even if we can get all the cards. It's called new sets. This game is already future proofed thanks to its M:tG license. Just because they choose to do it the way they do doesn't make it right, intelligent, or necessary. And what you and people like you don't understand is that they don't want people to hold cash waiting for the new sets like so many of us are doing now. Because that's just kicking the problem down to the next expansion. Eventually this has to be solved. Really the most direct way to do so is reduce rewards(done) and increase card pool to make it harder to fill a set.
UweTellkampf said: I never get the argument "they need to make money". There are so many other games which you purchase and play and never have to pay a single dime again
Volrak said: UweTellkampf said: I never get the argument "they need to make money". There are so many other games which you purchase and play and never have to pay a single dime again Just on this point, think about the business model. A game which you develop, finish, and then sell to the market, you can get by with a one-off payment. But for a game like mtgpq with major development of new content on an ongoing basis, that can only happen with cash inflow on an ongoing basis.