Dccrulez said: I think the rings power should be more like Hawkguy's blue power. Each ring uses a unique power culminating in a massive AOE attack.
odjntrade2 said: If it was to work on a rotation I don't believe the last one should depend on fortified tiles. I also don't think there should be a last one, rather that the power itself changes each use into a version based on which color you have the most of at the time. Meaning that if you have alot of red then it is a fire attack that drains red. Blue is a water attack that burst heals. Different triggers can be added to determine which ring would be used.Assume cost of about 6 purple to fire and drains friendly ap.If mandarin and his team have less than 10 in all apLow - Matter-Rearranger Ring: shuffles 16 tiles, generates 3 purple and generates x random apif mandarin and his team have 30 in any one apMax - Disinegration Beam Ring: Fully depletes ap from the maxed color and deals massive damage to enemy teamIf mandarin and his team have 10 or more ap in multiple colors including team upTie - Impact Beam Ring: drains all colors and team up by 5, destroys 16 tiles and deals large damage to target.If mandarin and his team have 10 or more ap in a single color or team upRed - Flame Blast Ring: drains 5 red, deals damage to target and creates attack tile.Blue - Ice Blast Ring: drains 5 blue, deals damage to target and stuns enemy team x turns.Yellow - Vortex Beam Ring: drains 5 yellow, vortex sends mandarin airborn. upon coming down mandarin directs the vortex to shuffle the board and mandarin steals enemy special tiles and strengthens them.Green - Electro-Blast Ring: drain 5 green, deal damage to enemy team and creates strike tile.Purple - Mento-Intensifier Ring: Creates a countdown tile for each enemy still in the fight, each tile depletes random ap from the enemy each turn. If the enemy would damage mandarin for more than x damage one of these tiles will be destroyed instead.Black - Black Light Ring: drains 5 black, creates invisible tile for mandarin, team invisible for x turns and creates protect tile.Team - White Light Ring: drain 5 team up ap, creates x team up tiles on the board. If more than 10 team up tiles are still on the board after matches, enemy team is stunned for a turn and creates x charged tiles.I feel it would work best with something fluid like that. Programming would flow similar to how it is written from a technical standpoint. Versatile but takes some planning to actually get the power you want to fire off.