fmftint said: Mine went to 359 but honestly, it's not that bad
scottee said: Pretty sure they model it after the "3 easy nodes" "3 hard nodes" in regular PVE. The thing is, there's no reason you have to keep to that philosophy. They could easily make it graduated from easiest to hardest by either time, nodes completed, or round. They just refuse to do so.Node scaling is also something easily done in their programming. It doesn't take a lot to tweak it. They just don't want to.
GuntherBlobel said: scottee said: Pretty sure they model it after the "3 easy nodes" "3 hard nodes" in regular PVE. The thing is, there's no reason you have to keep to that philosophy. They could easily make it graduated from easiest to hardest by either time, nodes completed, or round. They just refuse to do so.Node scaling is also something easily done in their programming. It doesn't take a lot to tweak it. They just don't want to. I'm sure that's it, but it's totally unintuitive, so we always have complaints.I think they should simply have 3 easy nodes and 3 hard nodes in each Round and simply scale them up gradually with each refresh. It would feel much more like a typical PvE and I think people would get it.