Magic wrote: Winfinite teams don't allow the opponent to play a single turn after the engine is on so this one is not it. Would that be the next best combo? It might. I don't have Hawkeye covered so I don't really expect to use it (and the majority of the player base). Now - if Start-Lord can replace him effectively that's a different story. And what about the 3* Hawkguy?
firethorne wrote: Example:https://youtu.be/H7X5J3JA1OA
DaveR4470 wrote: We need a new name for these "infinite, but not always, but probably" setups... Maybe "Winasymptotic"? "Winmost"? "Windows Vista"?
Nylarx wrote: Do note that this is happening with the 1 damage Countdown 'glitch', when it gets patched the effectiveness of this team will be significantly reduced.
Magic wrote: Nylarx wrote: Do note that this is happening with the 1 damage Countdown 'glitch', when it gets patched the effectiveness of this team will be significantly reduced. I have only now be able to watch tje video. As nice as this is it works pretty much because of the glitch as Nylarx points out. It might work ok but it's not going to be super effective without the "glitch".
babinro wrote: This team isn't a winfinite team since it wholly depends on CD tiles expiring but it is very much overpowered. We've seen some youtube videos of this in action and it showed that a team of 450's or lower could defeat level 550 5*'s somewhat reliably. That alone should send some major red flags at the power of this trio. Having said that, its up to the players and D3 to determine whether or not this is a type of overpowered that's acceptable (like 3* fist purple) or if it's genuinely harmful for the future of the game to the point where it requires a nerf. Since I don't have access to these characters I really don't have a strong opinion on this yet. Having a godly trio means that pvp is safe. In pve it's only a problem if this team is also super fast...otherwise its just another team like OML/PHx that's extremely hard to fail with but may not be fast enough to compete with the top 2%. I realize the trio kills on an early turn but when you consider all the activating triggers, I don't actually know how fast this is compared to other known options. In the event D3 decides to nerf I think the obvious candidate here is Hawkeye's AP generating passive. Mass AP gain is always risky. I consider Carol's role in this team to simply be good synergy and feel that her powers are fine. The way I'd nerf Hawkeye if I had to would be to have his passive ONLY TRIGGER ON HIS OWN CD's. Simple and straightforward. As he successfully lands shots his confidence builds and helps him land more shots. It makes sense and doesn't get out of hand.
Polares wrote: Magic wrote: Nylarx wrote: Do note that this is happening with the 1 damage Countdown 'glitch', when it gets patched the effectiveness of this team will be significantly reduced. I have only now be able to watch tje video. As nice as this is it works pretty much because of the glitch as Nylarx points out. It might work ok but it's not going to be super effective without the "glitch". Why ???? The combo works perfectly fine without the glitch. The thing that makes this combo 'winfinite' is that you get tons of AP for every countdown that goes off. But regarding damage, Coulson countdowns make damage without the glitch (look at Coulson's blue), Hawkeye countdowns also have their own effect and Carol black countdown also does a tone of damage. In fact, I can say the glitch is NOT USED AT ALL by this team... So I ask again, why do you think the glitch is helping this combo ????????? Because I don't see it
Quebbster wrote: babinro wrote: This team isn't a winfinite team since it wholly depends on CD tiles expiring but it is very much overpowered. We've seen some youtube videos of this in action and it showed that a team of 450's or lower could defeat level 550 5*'s somewhat reliably. That alone should send some major red flags at the power of this trio. Having said that, its up to the players and D3 to determine whether or not this is a type of overpowered that's acceptable (like 3* fist purple) or if it's genuinely harmful for the future of the game to the point where it requires a nerf. Since I don't have access to these characters I really don't have a strong opinion on this yet. Having a godly trio means that pvp is safe. In pve it's only a problem if this team is also super fast...otherwise its just another team like OML/PHx that's extremely hard to fail with but may not be fast enough to compete with the top 2%. I realize the trio kills on an early turn but when you consider all the activating triggers, I don't actually know how fast this is compared to other known options. In the event D3 decides to nerf I think the obvious candidate here is Hawkeye's AP generating passive. Mass AP gain is always risky. I consider Carol's role in this team to simply be good synergy and feel that her powers are fine. The way I'd nerf Hawkeye if I had to would be to have his passive ONLY TRIGGER ON HIS OWN CD's. Simple and straightforward. As he successfully lands shots his confidence builds and helps him land more shots. It makes sense and doesn't get out of hand. I don't see anything being done about this until a lot of people start using the combo. It will probably be a while.
Ruinate wrote: Polares wrote: Magic wrote: Nylarx wrote: Do note that this is happening with the 1 damage Countdown 'glitch', when it gets patched the effectiveness of this team will be significantly reduced. I have only now be able to watch tje video. As nice as this is it works pretty much because of the glitch as Nylarx points out. It might work ok but it's not going to be super effective without the "glitch". Why ???? The combo works perfectly fine without the glitch. The thing that makes this combo 'winfinite' is that you get tons of AP for every countdown that goes off. But regarding damage, Coulson countdowns make damage without the glitch (look at Coulson's blue), Hawkeye countdowns also have their own effect and Carol black countdown also does a tone of damage. In fact, I can say the glitch is NOT USED AT ALL by this team... So I ask again, why do you think the glitch is helping this combo ????????? Because I don't see it Um, this team heavily abuses the glitch. With the glitch, damage dealing Cd's double dip with strike tiles. So yes, the glitch is helping this team tremendously. Go into a match with Oml (or 4Cage + wasp in venom bomb) and use Starlords pink. A single CD does like 20k to the first target. Its absurd.