Phaserhawk wrote: They may have to tweak, but I think this will help down the road. It creates incentives to keep going and not to skip, and penalties if you do, it's the perfect risk reward system, they may have to make the postive more positive and the negative more negative but its a great start. It doesn't fix the match making overall, but it's a decent band-aid while they do.
MikeHock wrote: Phaserhawk wrote: They may have to tweak, but I think this will help down the road. It creates incentives to keep going and not to skip, and penalties if you do, it's the perfect risk reward system, they may have to make the postive more positive and the negative more negative but its a great start. It doesn't fix the match making overall, but it's a decent band-aid while they do. Everything is a god damn band-aid that tries to dance around the broken MMR: Shields, skip tax, etc... They should just address the broken MMR already.
NighteyesGrisu wrote: I agree though, that so far it doesn't seem to help, at least on the short run. Mabe if retaliations were ditched (or the attacker doesn't lose point when retaliated against) people would be less prone to skip over the low reward matches.
Toxicadam wrote: I was doing some lightning rounds yesterday, and once I get to a certain level of points, all I see are the same 5-8 users worth 12-21 points. Even though I was in 142nd place, so there were plenty of people above me. So, I keep mashing skip hoping for a decent opponent, after losing a coulple hundred ISO, dejectedly I hit a guy for 20 points and then he retaliates for 31. Sigh I'm really losing my patience for this game. It's starting to feel like a job and not casual fun.