Tezzeret the Seeker Deckbuilding Challenge thread

Hibernum_JCHibernum_JC Age Unconfirmed Posts: 318 Mover and Shaker
Post your decks here!

Comments

  • LeidirivLeidiriv Age Unconfirmed Posts: 1
    edited February 2017
    Just realized that this challenge is just for the block the PW was debuted in, and I don't know which set Tezzeret was first put in, since I'm fairly new, so I'm just going to slink away in shame.
  • AstralwindAstralwind Age Unconfirmed Posts: 98 Match Maker
    Deck Name:Tezzeret Rescued by Tentacles
    Deck Type: End Game
    Card Set: Battle for Zendikar/Oath of the Gatewatch
    Planewalker: Tezzeret the Seeker

    Spells
    Exert Influence
    Adverse Conditions
    Aligned Hedron Network
    Crush of Tentacles
    Clutch of Currents

    Creature
    Incubator Drone

    Supports
    Prism Array
    Part the Waterveil
    Shrine of the Forsaken Gods
    Oath of Jace

    I started off wanting to create a support heavy deck for Tezzeret but realized it's hard to do that for limitation imposed on card sets. So it ended up as a spell support deck with one creature.

    The strategy to this deck is nothing unique. Ultimate goal is to win by Crush by Tentacles. But due to its cost and Tezzeret's weak mana gain, the rest of the cards in the deck serve to buy time.

    The only creature, Incubator Drone blocks 2 attack, gain 3 mana in the process and draws a card. Good card to buy time.

    Prism Array is mainly to keep cards coming in when a landfall is triggered. Disabling a creature in the process is a bonus.

    Adverse Conditions disable a creature and summon a blocker that can help gain another 3 mana.

    Oath of Jace is to allow card draw and mana drain to delay the opponent further.

    Shrine of Forsaken Gods is there to speed up the mana gain.

    Clutch of currents, Aligned Hedron Network and Exert Influence are for additional creature control. If your opponent has good creatures, Exert Influence can finish the job and Tezzeret doesn't need to be saved by his Octopus pet.

    Part the Waterveil is simply there to gain additional mana if you're that lucky.

    This deck is definitely not going to be able to outshine some other decks formed using other Planewalkers. Tezzeret is slow and vulnerable but since there are 2 OP mythics, it will still be able to beat decks that are not aggressive enough. Crush by Tentacles may need to be used a few times before victory and using Tezzeret's final ability does help to finish things off faster.
  • NitympNitymp Age Unconfirmed Posts: 320 Mover and Shaker
    Tezzert the Seeker (Level 60)

    Creatures
    Drowner of Hope

    Spells
    Crush of Tentacles
    Exert Influence
    Scatter to the Winds
    Adverse Conditions

    Supports
    Part the Waterveil
    Prism Array
    Sunken Hollow
    Shrine of the Forsaken Gods
    Oath of Jace

    Idea with this deck is to annoy your opponent by either stealing their creatures, bouncing/killing them with Crush of Tentacles, disabling them with Drowner of Hope, Adverse Conditions and/or Prism Array, or draining their mana with Scatter to the Winds. Supports help with card draw with Oath of Jace and Prism Array, mana gain with Shrine of the Forsake Gods and Sunken Hollow. Part the Waterveil will provide mana as well as board presence whenever you make a 5 match.
  • span_argomanspan_argoman Posts: 750 Critical Contributor
    Tezzeret the Seeker

    Level 1
    Coralhelm Guide
    Oracle of Dust
    Pathway Arrows
    Retreat to Coralhelm
    Strider Harness
    Dampening Pulse
    Skyline Cascade
    Sandstone Bridge
    Coastal Discovery
    Adverse Conditions

    Deck playstyle
    At level 1 you have no abilities and a restrictive deck composition. Tezzeret starts off with 2/2/6 creatures/spells/supports. You want creatures that have good power-to-mana ratios and also aren't too expensive lest they take too many turns to summon out. Bear in mind your own colour matches for only 4 mana at this level.

    The supports in the deck help to boost your creatures' damage (Strider's Harness) while delaying your opponent's creatures through reducing their power (Dampening Pulse), disabling them (Pathway Arrows, Retreat to Coralhelm, Skyline Cascade) and providing ramp (Sandstone Bridge, Skyline Cascade).

    Adverse Conditions helps you disable target creature, allowing you to slow down the opponent's deck further while summoning a 1/1 Eldrazi Scion to fill out your third creature slot.


    Level 40
    Drowner of Hope
    Deepfathom Skulker
    Jori En, Ruin Diver
    Shrine of the Forsaken Gods
    Sunken Hollow
    Shambling Vent
    Prairie Stream
    Prism Array
    Clutch of Currents
    Scour from Existence

    Deck playstyle
    At level 40 you gain access to your planeswalker abilities and increased mana gains. Tezzeret's abilities revolve around supports. Thankfully Blue has a good selection of supports to choose from.

    Shrine of the Forsaken Gods provides ramp while Sunken Hollow, Shambling Vent and Prairie Stream provide ramp as well as loyalty gain. Loyalty is likely to be used on the second ability during setup to help summon out your supports onto the field while the third ability is the more likely one to be triggered when you want to end the match.

    Prism Array converts landfalls into card draw while disabling the opponent's first creature. Jori En, Ruin Diver and Deepfathom Skulker also provide draw while Drowner of Hope is your crowning creature to disable your opponent's creatures for a turn and dish out the damage from then on. Clutch of Currents and Scour from Existence work as creature control.


    Level 60
    Drowner of Hope
    Kozilek, the Great Distortion
    Jori En, Ruin Diver
    Shrine of the Forsaken Gods
    Sunken Hollow
    Shambling Vent
    Prairie Stream
    Prism Array
    Clutch of Currents
    Scour from Existence

    Deck playstyle
    At level 60, you gain access to your planeswalker's full potential. For Tezzeret, this is still all about supports supports supports.

    Shrine of the Forsaken Gods provides ramp while Sunken Hollow, Shambling Vent and Prairie Stream provide ramp as well as loyalty gain. Loyalty is likely to be used on the second ability during setup to help summon out your supports onto the field while the third ability is the more likely one to be triggered when you want to end the match.

    Prism Array converts landfalls into card draw while disabling the opponent's first creature. Jori En, Ruin Diver and Kozilek also provide draw while Drowner of Hope helps disable your opponent's creatures for a turn and recoup the bulk of its mana when the 4/4 Eldrazi Scion dies. Clutch of Currents and Scour from Existence work as creature control.

    Notable cards/combos
    Kozilek, the Great Distortion: Kozilek is massive at 12/12, and hence is great for Blue, and the Activate 5 ability is easily triggered by all the gem converters for some bonus mana gain. The Trap ability doesn't hurt either.
  • mingninjamingninja Age Unconfirmed Posts: 21 Just Dropped In
    Detail - The deck build around these theory
    1.AI will use 1st ability the most and sometime 2nd. Tezz increase shield of support, unique and good for ctrl deck
    2.The deck for each Planeswalker must also contain only cards of the expansion it came in. It suppose to face the deck in the same condition.
    3.AI can't order combo. So we avoid complicated play.

    Early Game (Planeswalker levels 1 to 40, build using level 1 restrictions) deck by mingninja
    Only commons and uncommons.

    Walker of the Wastes
    Reflector Mage

    Scour from Existence
    Roil Spout

    Skyline Cascade
    Pathway Arrows
    Retreat to Coralhelm
    Strider Harness
    Blighted Cataract
    Mortuary Mire

    Mid Game (Planeswalker levels 40 to 60, build using level 40 restrictions) deck by mingninja
    Mostly uncommons, rares, and 1 Mythic maximum.
    Crush of Tentacles
    Brutal Expulsion
    Prism Array
    Oath of Jace
    Sunken Hollow
    Shrine of the Forsaken Gods
    Prairie Steam
    Sanctum of Ugin
    Desolation Twin
    Titan's Presence
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