Alve wrote: Please, read JC's comment from another thread watman wrote: Can anyone prove that the 3.1 node speed objective is even mathematically possible? It is. There are some broken combos. Personally I use Kiora loop, which can quite easily put over 100/200 points of damage on the board in one turn once it gets rolling. Of course it requires plenty of luck to get it rolling so soon, but it's possible. Then you have the Aether Heart/lotsaenergy/Marvel combo. Mythic heavy, luck-based, difficult to achieve? Yes. Fun to keep trying, if you can? Totally. It's just 5 ribbons. If I don't get them, I won't cry.
watman wrote: Can anyone prove that the 3.1 node speed objective is even mathematically possible?
Alve wrote: In another thread Irgy wrote: The problem with this is not that it isn't winnable. The problem is that it shouldn't be winnable. If there's combos which are capable of achieving this objective, especially if reliably, then it's simply a very poor reflection on card balance. It's something to be ashamed of not something to rub in everyone's faces with this objective. That is actually true. Many cards/combos could use some rebalancing and this objective only exacerbates the problem. Doesn't change the fact that not getting 10-15 ribbons total in an event should not make people quit the game. Seriously. (Referring to people who complain only about that particular secondary, not the poor folks who got eternally stuck on Tezz)
Irgy wrote: The problem with this is not that it isn't winnable. The problem is that it shouldn't be winnable. If there's combos which are capable of achieving this objective, especially if reliably, then it's simply a very poor reflection on card balance. It's something to be ashamed of not something to rub in everyone's faces with this objective.
Aairlon wrote: Honestly I'm pretty disappointed with this event. while I can appreciate having a challenging event, it seems like you have to have certain cards to be able to succeed. I will continue to try to beat this event, but I feel like this is setting an extremely high bar, that is doesn't seem to allow for creative deck building. While I am admittedly fairly casual my coalition had been breaking into the top 100 over the past month or two. To date only one of my members has been able to defeat the final encounter on the Tez node. (Fateful Showdown most of us were beating the final encounter) Recently it feels like by trying to appease the very top coalitions and gamers the rest of us are being left behind.
wereotter wrote: Another game I play fell down this same rabbit hole. The hardcore players complained on the forums that everything was too easy, that was the only feedback developers saw, they massively upped the difficulty to appease the top players, then the majority of other players quit playing because the game was too hard. I really hope that's not what's happening here.