buscemi wrote: I'm all for breaking up the ties for first place, but 'hoping you dont get drawn against a deck which is designed to shut down your chances of getting an objective' doesn't seem like the best system. Maybe FIXING the matchmaking system, rather than giving those few players who every seems to play against enormous power to reduce the points scored by everyone facing them, might be better. It's already unfair (although 'fair', in the strictest mathematical sense, which, it should be noted, is a sense that no-one cares about) that some players will have to play a large proportion of their event games against people who know how to optimize their decks to shut you down, or draw games out inteminably by including no win conditions, whilst others will play against decks that are hopelessly outclassed against them.
BayTamago wrote: The objectives should not be going counter to the deck colours' playstyles. Restricting RG to 2 creatures for 1 ribbon is ridiculous. Same with Blue and 2 spells. WB isn't any better.
Steeme wrote: Agreed. The new objectives are great, but this just "brings to light" some of the underlying implementation details like what is considered a summon, and what is considered to have been killed by the player vs. anything that just "dies". Honestly, I don't really care anymore. As long as I can hit the regular progression that's enough for me. The amount of effort required to actually place in the events far outweighs the benefits given that you are not guaranteed to win anything of value.