Kudos devs
Morphis
Posts: 975 Critical Contributor
For new objectives
Enemy does summon creatures then clears whole board: you lose the "kill 2 or less creatures"
You play 2 werewolves, opponent imprison in the moon(or turn to frog) one: you lose summon 2 or less creatures.
:thumb up:
Enemy does summon creatures then clears whole board: you lose the "kill 2 or less creatures"
You play 2 werewolves, opponent imprison in the moon(or turn to frog) one: you lose summon 2 or less creatures.
:thumb up:
0
Comments
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This was on my list of posts today.
I dont have as much of a complaint with this objective as it's written-- more that it's broken with the frog and moon thing.0 -
Yep, same problem for me. I tried to not kill creatures, and just let them go, then my opponent casts Voldaren Pariah, and Altar's Reap, and after all that, it counted as three enemy creatures killed, and I lost the objective. If this is going to be an objective, then they need to differentiate between opponent's creatures I kill, and opponent's creature they kill themselves.0
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I'm all for breaking up the ties for first place, but 'hoping you dont get drawn against a deck which is designed to shut down your chances of getting an objective' doesn't seem like the best system.
Maybe FIXING the matchmaking system, rather than giving those few players who every seems to play against enormous power to reduce the points scored by everyone facing them, might be better.
It's already unfair (although 'fair', in the strictest mathematical sense, which, it should be noted, is a sense that no-one cares about) that some players will have to play a large proportion of their event games against people who know how to optimize their decks to shut you down, or draw games out inteminably by including no win conditions, whilst others will play against decks that are hopelessly outclassed against them.0 -
It is very frustrating to a see a whole list of perfect scores imply because none of them ran into Turn to Frog or Imprison in the Moon.0
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buscemi wrote:I'm all for breaking up the ties for first place, but 'hoping you dont get drawn against a deck which is designed to shut down your chances of getting an objective' doesn't seem like the best system.
Maybe FIXING the matchmaking system, rather than giving those few players who every seems to play against enormous power to reduce the points scored by everyone facing them, might be better.
It's already unfair (although 'fair', in the strictest mathematical sense, which, it should be noted, is a sense that no-one cares about) that some players will have to play a large proportion of their event games against people who know how to optimize their decks to shut you down, or draw games out inteminably by including no win conditions, whilst others will play against decks that are hopelessly outclassed against them.
Yes, those things are all good, but right now I'd like to get my bonuses based on skill not on whether I get mooned or frogged and the dumb bugged system counts that as me summoning a creature.
I did not ask for that.0 -
I'm torn between whether to laugh or cry.0
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The objectives should not be going counter to the deck colours' playstyles.
Restricting RG to 2 creatures for 1 ribbon is ridiculous. Same with Blue and 2 spells. WB isn't any better.0 -
BayTamago wrote:The objectives should not be going counter to the deck colours' playstyles.
Restricting RG to 2 creatures for 1 ribbon is ridiculous. Same with Blue and 2 spells. WB isn't any better.
Red is also the color which good at damage spell. You can build a deck base on good damage spell plus 1 or 2 RG werewolf.
Blue is also good at support (artifacts in paper MTG). You can build a support deck and some good blue creatures.0 -
BayTamago wrote:The objectives should not be going counter to the deck colours' playstyles.
Restricting RG to 2 creatures for 1 ribbon is ridiculous. Same with Blue and 2 spells. WB isn't any better.
It's just that your efforts can be completely undermined by the AI's actions, because if the AI uses Moon / Frog on you, that counts as *you* summoning another creature.0 -
Agreed. The new objectives are great, but this just "brings to light" some of the underlying implementation details like what is considered a summon, and what is considered to have been killed by the player vs. anything that just "dies".
Honestly, I don't really care anymore. As long as I can hit the regular progression that's enough for me. The amount of effort required to actually place in the events far outweighs the benefits given that you are not guaranteed to win anything of value.0 -
Steeme wrote:Agreed. The new objectives are great, but this just "brings to light" some of the underlying implementation details like what is considered a summon, and what is considered to have been killed by the player vs. anything that just "dies".
Honestly, I don't really care anymore. As long as I can hit the regular progression that's enough for me. The amount of effort required to actually place in the events far outweighs the benefits given that you are not guaranteed to win anything of value.
I was too late in the development thread cause it already fulfilled its goal: calm us down making us believe something is going to change.0
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