Psykopathic wrote: 1st step - pick your favorite 3* cover. Any at all. Can be based off skills or looks or you just like them. Then when you pick them build your team around them to synergize well.
Chimaera wrote: The scarecrow in the room is that the game is limited on health packs and grinding. If you do not have a healer in your lineup you will be unable to sustain pvp runs and long play sessions. Prologue healing will work but is very time consuming and gets old fast. That team is probably more adequate than some for defensive purposes but unless the game mechanics are redone we are stuck with what we have.
AsianInvasion wrote: Next NHB event I'm rolling with Patch/Hulk/Magneto. Patch tanks red, yellow, green, and purple shrugging off any match damage, and has four colors to fuel his red attack. Hulk tanks black, so if Patch needs a breather or enemy has hit an AP threshold, you can match black to trigger anger (something i like to do after a beserker rage gives enemy strike tiles) which can often lead directly to another beserker rage. Mags tanks blue, offers another option for one shot one kill with Translocation that doesn't expose him to early match damage since Patch tanks purple. Can also spam Blue and Red after Patch lays down some strike tiles. Opposing teams will have to: 1. maintain stun-lock or 2. kill Mags before he can get 10 purple, then Patch before he gets 14 red, and not enrage Hulk. Heal Mags and Hulk in last venom mission as necessary.
Eddiemon wrote: It won't necessarily be fast, but it isn't the slowest team around. Good board control. No Healer, so you will probably have to stop chaining missions to go play a dedicated healing mission. No Stun for when things go horribly wrong. Weak on defence. Sure Hulk is a wall and Hood is annoying, but green will potentially be channeled into Hulk board rearranging powers rather than Widow's finisher. Spiderman would be worse than BW. She's your only DPS and adding another utility slows this team right now. It would make it very annoying on defense, but not actually tough.
Earthcore wrote: Eddiemon wrote: It won't necessarily be fast, but it isn't the slowest team around. Good board control. No Healer, so you will probably have to stop chaining missions to go play a dedicated healing mission. No Stun for when things go horribly wrong. Weak on defence. Sure Hulk is a wall and Hood is annoying, but green will potentially be channeled into Hulk board rearranging powers rather than Widow's finisher. Spiderman would be worse than BW. She's your only DPS and adding another utility slows this team right now. It would make it very annoying on defense, but not actually tough. Is there a better team to build around hood then? Something along the lines of spidey/hood/patch. maybe The Hood just isnt tier 1.
Earthcore wrote: I'm thinking of sinking a lot of iso into my first 3* team but I don't want the team to be bad and waste my time. I was thinking: GSBW : 5/3/5 The Hood: 5/5/3 The Hulk: 5/3/5 The hood holds them down and has a yellow ability while hull tanks and feeds bw green with 5 anger. It seems powerful on paper but I must not sure about it in practice. I'm still a long way from getting all the covers but this is what I'm aiming for. Any suggestions?
Kelbris wrote: AsianInvasion wrote: Next NHB event I'm rolling with Patch/Hulk/Magneto. Patch tanks red, yellow, green, and purple shrugging off any match damage, and has four colors to fuel his red attack. Hulk tanks black, so if Patch needs a breather or enemy has hit an AP threshold, you can match black to trigger anger (something i like to do after a beserker rage gives enemy strike tiles) which can often lead directly to another beserker rage. Mags tanks blue, offers another option for one shot one kill with Translocation that doesn't expose him to early match damage since Patch tanks purple. Can also spam Blue and Red after Patch lays down some strike tiles. Opposing teams will have to: 1. maintain stun-lock or 2. kill Mags before he can get 10 purple, then Patch before he gets 14 red, and not enrage Hulk. Heal Mags and Hulk in last venom mission as necessary. I did that recently; FUN team. Put in Spidey for Mags if health got low. Patch/Hulk/IM40 works really well too.
Phantron wrote: If Spiderman is the defensive magic sauce, Magneto is the offensive magic sauce. You can do all kinds of carnage when you take an extra 20 turns from Magnetic Field.