motrax wrote: While this is all interesting in theory, the fact that a level 60 walker gets you 6 ribbons and a level 30ish walker only gets you 3 ribbons, totally undercuts the value. It's just always advantageous to level your walker... they purposely designed it this way so that people would be incentivized to level their walkers up. I still have 1 more level to go for my Kiora, that final level takes like 12k runes and I keep using my runes elsewhere. I haven't done steady QB's for months, but to get the most Ribbons per minute, I will eventually want to max her.
motrax wrote: It seems like they should address PVP events as well, except that it takes new players forever to level 5 PW to 60, especially if they purchased 2 color ones. Because their focus is on events now, they have to make it accessible to new players or the new players will not participate and Consequently leave the game.
Feyda wrote: Uhhh when did you guys ever get level appropriate matches outside of QB? Ever since I started playing this game, when NOP or **** or any pvp event was up, if I put my level 20-40 walkers in I was facing straight level 60s. Not so much an issue now that I have 60s in all 5 colors but it was a HUGE frustration when coming in as a newbie.
GregDreher wrote: Perhaps the programming of PVP events could be changed to use player decks, but automatically adjust the planeswalker level to match the player.
octal9 wrote: GregDreher wrote: Perhaps the programming of PVP events could be changed to use player decks, but automatically adjust the planeswalker level to match the player. While a great idea on paper, in practice this will **** the deck due to mana gain adjustments.
GregDreher wrote: octal9 wrote: GregDreher wrote: Perhaps the programming of PVP events could be changed to use player decks, but automatically adjust the planeswalker level to match the player. While a great idea on paper, in practice this will **** the deck due to mana gain adjustments. I'm not thinking about grabbing any planeswalker from levels 1-60 as your opponent. Have the game first choose a planeswalker within five levels of yours, and then raise or lower that level to equal yours. There would be some difference in mana generation between the player's deck and the level-adjusted deck, but it would be small. The biggest impact would be on Nissa's second ability (e.g. you fill your deck with 16 cost creatures because Nissa is level 58), but it's not like the AI uses that ability much.